{"id":239260,"student_id":3311,"content":"import game #載入遊戲套件\nimport random #載入隨機數套件\n\nground = game.create_sprite('ground.png') #道路街景\ndino = game.create_sprite('dino_0.png', 'dino_1.png') #恐龍\nb1 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #1號障礙物\nb2 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #2號障礙物\nb3 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #3號障礙物\nboard = game.create_sprite('board.png') #計分版\nhint = game.create_sprite(\"hint.png\") #創造角色\n\ndino.y = 600\nb1.y = 600\nb2.y = 600\nb3.y = 600\n\ndino.x = 300\nb1.x = 2000\nb2.x = 2500\nb3.x = 3000\n\nvy = 0 #垂直速度\nvx = 10 #水平速度\nscore = 900 #分數\ngame.create_sound(\"bgm.mp3\", True)\n#遊戲主迴圈\ndef loop():\n \n \n global vx, vy, score, dino #存取函式外變數\n if hint.hidden == True:\n ground.x -= vx\n b1.x -= vx * 1.3\n b2.x -= vx * 1.3\n b3.x -= vx * 1.3\n\n if ground.x \u003c 0:\n ground.x += 3000\n if b1.x \u003c -100:\n b1.x = b3.x + random.randrange(400, 1000) * vx / 10\n b1.costume_id = random.randrange(5)\n if b2.x \u003c -100:\n b2.x = b1.x + random.randrange(400, 1000) * vx / 10\n b2.costume_id = random.randrange(5)\n if b3.x \u003c -100:\n b3.x = b2.x + random.randrange(400,1000) * vx / 10\n b3.costume_id = random.randrange(5)\n \n\n dino.y += vy\n vy += 2\n if hint.hidden == True: \n if game.key.space and dino.y \u003e= 600:\n vy = -30\n game.create_sound(\"jump.ogg\")\n \n if dino.y \u003e 600:dino.y = 600\n if score \u003e 1000:\n game.draw_text(\"恭喜!超過1000分,是時候該干擾你了!\", 150, 450, \"red\", 50)\n if dino.touched(b1) or dino.touched(b2) or dino.touched(b3) :\n hint.hidden = False\n if score \u003c 150:\n game.draw_text(\"垃圾!連150分都沒有\", 150, 450, \"red\", 100)\n if hint.hidden == True:score += 1/6\n \n game.draw_text(int(score), 30, 30, \"blue\", 50)\n \n if hint.hidden == True:\n if dino.y \u003e= 600:dino.costume_id = int(score) % 2\n \n \n if score % 300 \u003c 150:game.set_backdrop(\"sky_light.png\") #設定背景\n \n else:game.set_backdrop(\"sky_dark.png\") #設定背景\n \n vx = 10 + score / 100\n\n if game.key.enter:\n hint.hidden = True;\n b1.x = 2000\n b2.x = 2500\n b3.x = 3000\n score = 900\n\ngame.forever(loop) #重複不斷執行","created_at":"2021-03-27T13:48:50.655+08:00","updated_at":"2021-03-27T15:32:08.076+08:00","name":"小恐龍大爆走(預設版) 副本","language":"python","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/239260/5f415cd5e90b5b24404820ec6cb7fcd7.jpg"},"parent_id":194471,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":163,"hashid":"yeysv493r","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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