{"id":427497,"student_id":2589,"content":"setBackdrop(\"bg.png\"); //設定背景圖\nlet orderA = createSprite(\"order_1.png\"); //菜單A\nlet orderB = createSprite(\"order_2.png\"); //菜單B\nlet orderC = createSprite(\"order_3.png\"); //菜單C\nlet stacksA = createSprite(\"s0.png\", \"s1.png\", \"s2.png\", \"s3.png\", \"s4.png\", \"s5.png\", \"s6.png\", \"s7.png\", \"s8.png\", \"s9.png\", \"s10.png\");\nlet stacksB = createSprite(\"s0.png\", \"s1.png\", \"s2.png\", \"s3.png\", \"s4.png\", \"s5.png\", \"s6.png\", \"s7.png\", \"s8.png\", \"s9.png\", \"s10.png\");\nlet stacksC = createSprite(\"s0.png\", \"s1.png\", \"s2.png\", \"s3.png\", \"s4.png\", \"s5.png\", \"s6.png\", \"s7.png\", \"s8.png\", \"s9.png\", \"s10.png\");\nlet ramen = createSprite(\"f0.png\", \"f1.png\", \"f2.png\", \"f3.png\", \"f4.png\", \"f5.png\", \"f6.png\");\nlet board = createSprite(\"board.png\");\nlet info = createSprite(\"info.png\");\n\nlet count = 0; // 紀錄吃了多少碗\nlet timer = 1800; // 約 30 秒遊戲時間\nlet type = 0; // 當前拉麵種類\n\nboard.hidden = true; // 預設隱藏計分板\nramen.hidden = true;\n\norderA.moveTo(850, 200);\norderB.moveTo(950, 200);\norderC.moveTo(1050, 200);\nstacksA.moveTo(600, 450);\nstacksB.moveTo(840, 450);\nstacksC.moveTo(1080, 450);\nramen.moveTo(240, 450);\n\ncreateSound('bgm.mp3');\n\n// 遊戲迴圈\nfunction gameloop () {\n \n // 空碗造型時才會隨著滑鼠移動\n if (ramen.costumeId == 6) {\n ramen.moveTo(cursor);\n }\n if (info.hidden) {\n timer -= 1;\n drawText(Math.floor(timer / 60), 260, 90, 'white', 100);\n }\n \n if (timer \u003c= 0) {\n board.hidden = false;\n drawText(count, 890, 480, 'white', 70);\n stop();\n }\n \n // 菜單特效\n orderA.scale = orderA.touched(cursor) ? 1.1 : 1;\n orderB.scale = orderB.touched(cursor) ? 1.1 : 1;\n orderC.scale = orderC.touched(cursor) ? 1.1 : 1;\n}\n\n// 遊戲場景任意處被點擊時\nfunction stageOnClick () {\n if (ramen.x \u003e 480 \u0026\u0026 ramen.y \u003e 450 \u0026\u0026 ramen.hidden == false) {\n ramen.hidden = true;\n count += type;\n if (count \u003c= 10) {\n stacksA.costumeId = count;\n }\n else if (count \u003c= 20) {\n stacksA.costumeId = 10;\n stacksB.costumeId = count - 10;\n }\n else if (count \u003c= 30) {\n stacksB.costumeId = 10;\n stacksC.costumeId = count - 20;\n }\n createSound('drop.mp3');\n }\n\n info.hidden = true;\n}\n\n// 拉麵碗被點擊時\nfunction clickOnRoman () {\n if (ramen.costumeId \u003c 6) {\n if (type == 1) ramen.costumeId += 3;\n if (type == 2) ramen.costumeId += 2;\n if (type == 3) ramen.costumeId += 1;\n createSound('eat.mp3');\n }\n}\n\n// 菜單 1 被點擊時\nfunction clickOnOrderA() {\n ramen.hidden = false;\n ramen.costumeId = 0;\n ramen.moveTo(240, 450);\n type = 1;\n createSound('drop.mp3');\n}\n\n// 菜單 2 被點擊時\nfunction clickOnOrderB() {\n ramen.hidden = false;\n ramen.costumeId = 0;\n ramen.moveTo(240, 450);\n type = 2;\n createSound('drop.mp3');\n}\n\n// 菜單 3 被點擊時\nfunction clickOnOrderC() {\n ramen.hidden = false;\n ramen.costumeId = 0;\n ramen.moveTo(240, 450);\n type = 3;\n createSound('drop.mp3');\n}\n\nforever(gameloop); // 不斷執行遊戲迴圈\non('click', stageOnClick); // 當遊戲場景被點擊時\norderA.on('click', clickOnOrderA); // 當菜單 A 被點擊時\norderB.on('click', clickOnOrderB); // 當菜單 B 被點擊時\norderC.on('click', clickOnOrderC); // 當菜單 C 被點擊時\nramen.on('click', clickOnRoman); // 當拉麵被點擊時\n\n\n","created_at":"2022-08-23T12:27:18.673+08:00","updated_at":"2023-03-14T09:58:59.583+08:00","name":"拉麵大胃王 - 開始後用滑鼠點擊舞台以啟用按鍵,重整畫面即可重新遊戲。","language":"javascript","screenshot":{"url":"https://cdn5.koding.school/uploads/project/screenshot/427497/68b329a1c05e98228d2699b7051106f4.jpg"},"parent_id":427493,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[16868],"is_featured":false,"views":106,"hashid":"wdks5mwzv","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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