{"id":15471,"student_id":173,"content":"var speed = 0;\nvar round = -1;\nvar target = 1;\nvar startTime = Date.now();\n\nforever(function () {\n a = Date.now();\n b = a - startTime;\n b = b / 1000\n print(b + \"s\",10,10,\"red\")\n print(Math.floor(speed * 10) + \"km/h\", 10, 30,\"red\")\n print(round + \"/2\",10,50,\"red\")\n if (speed \u003c 9) {\n speed += 0.08\n }\n if (car.touched(border) \u0026\u0026 speed \u003e 0.3) {\n speed -= 0.13\n }\n if (speed \u003c 0.3) {\n speed = 0.3\n }\n if (car.touched(check1) \u0026\u0026 target == 1) {\n target = 2\n round += 1\n }\n if (car.touched(check2) \u0026\u0026 target == 2) {\n target = 1\n\n }\n if (round == 2) {\n stop()\n }\n road.stepForward(-speed)\n check1.stepForward(-speed)\n check2.stepForward(-speed)\n border.stepForward(-speed)\n road.direction = car.direction\n check1.direction = car.direction\n border.direction = car.direction\n check2.direction = car.direction\n if (key.right) {\n car.direction += 4\n }\n if (speed \u003e 0.3 \u0026\u0026 key.right) {\n speed -= 0.1\n }\n if (key.left) {\n car.direction -= 4\n }\n if (speed \u003e 0.3 \u0026\u0026 key.left) {\n speed -= 0.1\n }\n});","created_at":"2017-03-01T20:52:04.729+08:00","updated_at":"2019-10-22T04:34:26.513+08:00","name":"急速賽車","language":"javascript","screenshot":{"url":"https://cdn8.koding.school/uploads/project/screenshot/15471/896b41be1a4370e94ad5476165dba169.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":96,"hashid":"vngsyqym","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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