{"id":440803,"student_id":10,"content":"let bg = createSprite('bg.png'); //背景角色\nlet water = createSprite('water.png'); //水角色\nlet player = createSprite('player_0.png', 'player_1.png'); //兔子\nlet info = createSprite('info.png'); //遊戲說明\nlet end = createSprite('end_0.png', 'end_1.png', 'end_2.png', 'end_3.png', 'end_4.png'); //遊戲失敗圖\n\nlet numbers = ['0.png', '1.png', '2.png', '3.png', '4.png', '5.png', '6.png', '7.png', '8.png', '9.png'];\n// let num1 = createSprite(numbers);\n// let num2 = createSprite(numbers);\n// let num3 = createSprite(numbers);\n// let num4 = createSprite(numbers);\n\nlet score = 0; //分數\nlet speed = 0; //速度\nlet rocks = []; //石頭和紅蘿蔔\nlet pigs = []; //野豬\nlet bulls = []; //野牛\n\n// num1.moveTo(50, 70);\n// num2.moveTo(120, 70);\n// num3.moveTo(190, 70);\n// num4.moveTo(260, 70);\n\nplayer.rotationStyle = 'flipped';\nplayer.layer = 1;\ninfo.layer = 2;\nend.layer = 2;\nend.hidden = true; //預設隱藏結束圖\n\ncreateSound('bgm.mp3', true);\n\n//創造 10 個石頭(或紅蘿蔔)\nfor (let i = 0; i \u003c 10; i++) {\n rocks[i] = createSprite('rock.png', 'carrot.png');\n}\n\n//創造 10 隻野豬\nfor (let i = 0; i \u003c 10; i++) {\n pigs[i] = createSprite('pig_0.png', 'pig_1.png');\n}\n\n//創造 5 隻野牛\nfor (let i = 0; i \u003c 5; i++) {\n bulls[i] = createSprite('bull_0.png', 'bull_1.png');\n}\n\n//初始化或重新開始\nfunction reset () {\n\n //重置石頭的位置\n for (let i = 0; i \u003c 10; i++) {\n rocks[i].x = 150 + Math.floor(Math.random() * 10) * 100;\n rocks[i].y = i * 100 + 50 - 1000;\n rocks[i].costumeId = Math.floor(Math.random() * 2);\n }\n\n //重置野豬的位置\n for (let i = 0; i \u003c 10; i++) {\n pigs[i].x = i * 100 + 150;\n pigs[i].y = 1000 + Math.random() * 3000;\n }\n\n //重置野牛的位置\n for (let i = 0; i \u003c 5; i++) {\n bulls[i].x = -100 - Math.random() * 3000;\n bulls[i].y = i * 100 + 50;\n }\n\n score = 0; //重置分數\n speed = 2; //重置速度\n bg.y = 500; //重置背景位置\n water.y = 2250; //重置河流位置\n player.moveTo(650, 750);\n}\n\n//遊戲迴圈\nfunction gameloop () {\n if (info.hidden \u0026\u0026 end.hidden) {\n updateGround(); //移動背景和河流\n updatePlayer(); //移動兔子\n rocks.forEach(updateRock); //移動石頭與紅蘿蔔\n pigs.forEach(updatePig); //移動野豬\n bulls.forEach(updateBull); //移動野牛\n updateScore(); //更新分數\n speed += 1 / 3600;\n }\n\n if (key.enter \u0026\u0026 end.hidden == false) {\n end.hidden = true;\n reset();\n }\n\n if (end.y \u003c 450) end.y += 30;\n}\n\n//更新背景圖\nfunction updateGround () {\n bg.y += speed;\n water.y += speed;\n if (bg.y \u003e 1200) bg.y -= 4000;\n if (water.y \u003e 1200) water.y -= 4000;\n if (player.touched(water)) {\n gameover(4); //掉到水裡\n }\n}\n\n//更新玩家\nfunction updatePlayer () {\n player.y += speed;\n if (player.y \u003e 950 || player.y \u003c -50) {\n gameover(3); //掉到洞裡\n }\n player.costumeId = player.y % 100 \u003c 50 ? 0: 1;\n}\n\n//更新石頭(或紅蘿蔔)\nfunction updateRock (s) {\n s.y += speed;\n if (s.y \u003e 950) {\n s.y -= 1000;\n s.x = 150 + Math.floor(Math.random() * 10) * 100;\n s.hidden = false;\n }\n if (player.touched(s)) {\n if (s.costumeId == 1) {\n score += 30;\n s.hidden = true;\n createSound('eat.mp3');\n } else {\n gameover(0);\n }\n }\n}\n\n//更新野豬\nfunction updatePig (s) {\n s.y -= speed; // 不斷向上移動\n if (s.y \u003c -100) {\n s.y += 1100 + Math.random() * 3000;\n }\n if (player.touched(s) \u0026\u0026 player.y \u003c s.y) {\n gameover(1);\n }\n s.costumeId = player.y % 100 \u003c 50 ? 0: 1;\n}\n\n//更新野牛\nfunction updateBull (s) {\n s.y += speed; // 不斷向上移動\n s.x += speed * 2; // 不斷向右移動\n if (s.x \u003e 1300) {\n s.x -= 1400 + Math.random() * 3000;\n }\n if (s.y \u003e 900) {\n s.y -= 4000;\n }\n if (player.touched(s) \u0026\u0026 player.x \u003e s.x) {\n gameover(2);\n }\n s.costumeId = player.y % 100 \u003c 50 ? 0: 1;\n}\n\n//遊戲結束\nfunction gameover (type) {\n end.hidden = false;\n end.costumeId = type;\n end.y = -450;\n createSound('fail.mp3');\n}\n\n//左鍵按下\nfunction moveLeft () {\n if (end.hidden) {\n player.y -= 100;\n if (player.x \u003e 200) player.x -= 100;\n player.direction = 270;\n info.hidden = true;\n createSound('jump.mp3');\n }\n}\n\n//右鍵按下\nfunction moveRight () {\n if (end.hidden) {\n player.y -= 100;\n if (player.x \u003c 1000) player.x += 100;\n player.direction = 90;\n info.hidden = true;\n createSound('jump.mp3');\n }\n}\n\n//更新分數角色\nfunction updateScore () {\n score += speed / 100; // 每移動 1 格分數加 1\n let s = Math.floor(score); // 去除分數小數點後\n // num1.costumeId = Math.floor(s / 1000) % 10;\n // num2.costumeId = Math.floor(s / 100) % 10;\n // num3.costumeId = Math.floor(s / 10) % 10;\n // num4.costumeId = Math.floor(s / 1) % 10;\n}\n\nforever(gameloop); //不斷執行遊戲迴圈\non('keydown', 'left', moveLeft); //當左按按下時\non('keydown', 'right', moveRight); //當右按按下時\nreset(); //初始化遊戲角色\n","created_at":"2022-09-27T16:46:01.672+08:00","updated_at":"2022-11-30T19:35:35.531+08:00","name":"小兔子大進擊(完整版)","language":"javascript","screenshot":{"url":"https://cdn4.koding.school/uploads/project/screenshot/440803/2af067fd66c2a7ee090b6f9bdc390621.jpg"},"parent_id":2,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":127,"hashid":"vngs5v48d","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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