{"id":476536,"student_id":26492,"content":"import time #載入時間計算套件\nimport random #載入產生隨機數套件\nimport math #載入數學計算套件\nfrom game import (\n create_sprite, #創造角色\n create_sound, #創造音效\n cursor, #遊戲滑鼠\n draw_text, #繪製文字\n forever, #重複不斷執行\n stop, #遊戲暫停\n)\n\nbg_1 = create_sprite('bg_1.png') #背景\nbg_2 = create_sprite('bg_2.png') #背景\ntarget = create_sprite('target.png') #準星\nnumber = create_sprite('n0.png','n1.png','n2.png','n3.png','n4.png','n5.png') #倒數數字\nreward = create_sprite('r0.png','r1.png','r2.png','r3.png','r4.png','r5.png','r6.png','r7.png','r8.png','r9.png','r10.png') #獎勵圖片\n\nbg_1.layer = 1\nnumber.layer = 2\ntarget.layer = 3\nreward.layer = 4\nreward.hidden = True\nnumber.opacity = 0.7\nnumber.hidden = True\n\nclock = 0 #紀錄遊戲迴圈次數\nscore = 0 #玩家得分\nballoons = [] #存放氣球角色\nend_time = time.time() + 150 #遊戲結束時間點\n\ndef loop ():\n global clock, score, end_time\n \n target.x = cursor.x\n target.y = cursor.y\n \n clock += 1\n if clock % 10 == 0:\n b = create_sprite('b0.png', 'b1.png', 'b2.png', 'b3.png', 'b4.png', 'b5.png', 'b6.png')\n b.y = 1000\n b.x = random.randrange(100, 1100)\n \n rand = random.random()\n if rand \u003c 0.4: b.costume_id = 0\n elif rand \u003c 0.6: b.costume_id = 1\n elif rand \u003c 0.7: b.costume_id = 2\n elif rand \u003c 0.8: b.costume_id = 3\n elif rand \u003c 0.9: b.costume_id = 4\n elif rand \u003c 0.95: b.costume_id = 5\n else: b.costume_id = 6\n \n balloons.append(b)\n \n for b in balloons:\n if b.costume_id == 0: b.y -= 3\n if b.costume_id == 1: b.y -= 5 \n if b.costume_id == 2: b.y -= 7\n if b.costume_id == 3: b.y -= 8\n if b.costume_id == 4: b.y -= 8\n if b.costume_id == 5: b.y -= 7\n if b.costume_id == 6: b.y -= 9\n \n \n if b.touched(cursor) and cursor.is_down:\n b.destroy()\n if b.costume_id == 0: score += 1\n if b.costume_id == 1: score += 5\n if b.costume_id == 2: score += 10\n if b.costume_id == 3: score *= 2\n if b.costume_id == 4: score /= 2\n if b.costume_id == 5: end_time = time.time()\n if b.costume_id == 6: end_time += 3\n \n countdown = int(end_time - time.time())\n \n if countdown \u003c= 5:\n number.hidden = False\n number.costume_id = countdown\n \n if countdown \u003c= 0:\n stop()\n \n draw_text(countdown, 150, 20, 'white', 40) \n draw_text(int(score), 60, 20, 'white', 40)\n \nforever(loop) #不斷執行遊戲迴圈\n\n","created_at":"2022-12-21T19:03:00.879+08:00","updated_at":"2022-12-21T20:33:52.163+08:00","name":"射擊氣球(預設版) 副本","language":"python","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/476536/05e7d4a9cd5445fd7efd108873dba339.jpg"},"parent_id":183418,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":14,"hashid":"vngs5gg4n","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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