{"id":90922,"student_id":3463,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\nvar passTime = 0;\nforever(function(){\n passTime = (Date.now() - startTime) / 1000\n print( '經過時間:' + passTime + '秒', 20, 20, 'red',20);\n print(Math.floor(speed*10) + 'km/h', 10, 50, 'red',20);\n print(round + '/1' + '圈', 10, 90, 'red',20)\n playerControl();\n move();\n speedControl();\n flag();\n});\nfunction playerControl(){\n if (key.right) {\n car.direction += 3; \n speed -= 0.1;\n }\n if (key.left) {\n car.direction -= 3;\n speed -= 0.1;\n }\n}\nfunction move(){\n border.direction = car.direction - 180;\n check1.direction = car.direction - 180;\n road.direction = car.direction - 180;\n check2.direction = car.direction - 180;\n border.stepForward(speed);\n check1.stepForward(speed);\n road.stepForward(speed);\n check2.stepForward(speed);\n}\nfunction speedControl(){\n if (speed \u003c 12) {\n speed += 0.1;\n }\n if (car.touched(border) \u0026\u0026 speed \u003e3) {\n speed -= 0.13;\n }\n}\nfunction flag(){\n if (car.touched(check1) \u0026\u0026 target == 1) {\n target = 2;\n round += 1;\n }\n if (car.touched(check2) \u0026\u0026 target == 2) {\n target = 1;\n }\n if (round == 1) {\n stop();\n }\n}","created_at":"2019-08-24T13:28:24.301+08:00","updated_at":"2019-09-07T14:33:31.878+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/90922/22a04841864164723ca58378af546c88.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":90,"hashid":"rdvsnwv5","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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