{"id":187541,"student_id":3760,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\n\nforever(function(){\n passTime = (Date.now()-startTime)/1000;\n print(passTime+\" s\", 10, 20, \"red\", 20);\n print(Math.floor(speed*10)+\" km/h\", 10, 50, \"red\", 20);\n print(round+'/1', 10, 80, \"red\", 20);\n \n playerControl();\n move();\n speedControl();\n flag()\n});\n\nfunction playerControl() {\n \n if (key.right) {\n car.direction += 3;\n speed -= 1;\n }\n if (key.left) {\n car.direction -= 3;\n speed -= 1;\n }\n}\n\nfunction move() {\n border.direction = car.direction - 180;\n border.stepForward(speed);\n road.direction = car.direction - 180;\n road.stepForward(speed);\n check1.direction = car.direction - 180;\n check1.stepForward(speed);\n check2.direction = car.direction - 180;\n check2.stepForward(speed);\n}\n\nfunction speedControl() {\n if (speed \u003c 9) {\n speed += 0.08;\n }\n if (car.touched(border)) {\n speed -= 0.13;\n }\n if (speed \u003c 0.3) {\n speed = 0.3;\n }\n}\n\nfunction flag() {\n if (target==1 \u0026\u0026 car.touched(check1)) {\n target = 2;\n round += 1;\n }\n}","created_at":"2020-08-29T20:00:51.248+08:00","updated_at":"2021-07-28T22:39:57.439+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn3.koding.school/uploads/project/screenshot/187541/f1ea389bc95630ef4ee7095a86e3d0be.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":57,"hashid":"rdvse33j","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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