{"id":35079,"student_id":119,"content":"game.click(game.placeWhite);\n//game.placeBlack(7, 7);\ngame.click(AI);\n// 電腦的下棋程式\n\nfunction AI() {\n var bestPoints = 0;\n var points;\n var bestx;\n var besty;\n for (var x = 0; x \u003c 15; x++) {\n for (var y = 0; y \u003c 15; y++) {\n if (game.grid[x][y] == 'empty') {\n points = getAttactPoints(x, y)+getDefendPoints(x, y);\n if (points \u003e bestPoints) {\n bestPoints = points;\n bestx = x;\n besty = y;\n\n }\n }\n\n }\n }\n game.placeBlack(bestx, besty);\n}\n\n// 計算攻擊得分\nfunction getAttactPoints(x, y) {\n var result = game.check('black', x, y);\n var points = result[1]*1+\n result[2]*5+\n result[3]*15+\n result[4]*35+\n result[5]*350;\n return points;\n}\n\n// 計算防守得分\nfunction getDefendPoints(x, y) {\n var result = game.check('white', x, y);\n var points = result[1]*1+\n result[2]*5+\n result[3]*15+\n result[4]*35+\n result[5]*350;\n return points;\n}\n\n// 不斷地印出得分\n//forever(function() {\n // for (var x = 0; x \u003c 15; x++) {\n // for (var y = 0; y \u003c 15; y++) {\n // var points = getAttactPoints(x, y)+getDefendPoints(x, y);\n // print(points, 115+x*30, 35+y*30, 'black', 10);\n //}\n\n //}\n//});","created_at":"2018-07-17T13:15:55.604+08:00","updated_at":"2019-10-27T20:15:34.161+08:00","name":"五子棋初階 AI (S)","language":"javascript","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/35079/094293a6a5851533a0efd6d7ef1a584a.jpg"},"parent_id":30959,"plugin":"setBackdrop(\"bg.png\");\n\nvar zz = [ 0, 0, 0, 0, 0, 0, 0, 0, 0];\nvar v1 = [ 4, 3, 2, 1, 0, -1, -2, -3, -4];\nvar v2 = [-4, -3, -2, -1, 0, 1, 2, 3, 4];\n\nfunction random(x) {\n return Math.floor(Math.random() * (x+1));\n}\n\nvar game = (function () {\n\n let grid = {};\n\n let instance = {\n place: place,\n placeWhite: placeWhite,\n placeBlack: placeBlack,\n click: click,\n current: 'b',\n grid: grid,\n check: check,\n }\n\n for (let x=-14; x\u003c=29; x++) {\n grid[x] = {};\n for (let y=-4; y\u003c=19; y++) {\n grid[x][y] = 'empty';\n } \n }\n\n function isWin (x, y, vx, vy) {\n var re = grid[x][y] + grid[x + vx][y + vy] + grid[x + vx*2][y + vy*2] + grid[x + vx*3][y + vy*3] + grid[x + vx*4][y + vy*4];\n if (re == 'bbbbb') {\n print(\"黑方獲勝\");\n stop();\n }\n if (re == 'wwwww') {\n print(\"白方獲勝\");\n stop();\n }\n }\n\n when('click', function () {\n var x = Math.floor((cursor.x - 97)/30);\n var y = Math.floor((cursor.y - 17)/30);\n\n if (x \u003c 0 || x \u003e= 15 || y \u003c 0 || y \u003e= 15) return;\n \n funcs.forEach(function (func) {\n func(x, y);\n });\n });\n\n forever(function () {\n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n pen.size = 0;\n if (grid[x][y] == 'empty') continue;\n if (grid[x][y] == 'b') pen.fillColor = 'black';\n if (grid[x][y] == 'w') pen.fillColor = 'white';\n pen.drawCircle(x*30 + 110, y*30 + 30, 14);\n }\n }\n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n isWin(x, y, 1, 0);\n isWin(x, y, -1, 0);\n isWin(x, y, 0, 1);\n isWin(x, y, 0, -1);\n isWin(x, y, 1, 1);\n isWin(x, y, -1, 1);\n isWin(x, y, 1, -1);\n isWin(x, y, -1, -1);\n }\n }\n });\n\n function place (x, y) {\n // if (grid[x][y] != undefined) return;\n grid[x][y] = instance.current;\n instance.current = instance.current == 'w' ? 'b' : 'w';\n }\n \n function placeWhite (x, y) {\n // if (grid[x][y] != undefined) return;\n grid[x][y] = 'w';\n instance.current = 'b';\n }\n \n function placeBlack (x, y) {\n // if (grid[x][y] != undefined) return;\n grid[x][y] = 'b';\n instance.current = 'w';\n }\n\n let funcs = [];\n function click (func) {\n funcs.push(func);\n }\n\n function check(color, x, y) {\n \n if (color == 'white' || color == 'w') color = 'w';\n if (color == 'black' || color == 'b') color = 'b';\n \n var temp = grid[x][y];\n grid[x][y] = color;\n var result = [0, 1, 0, 0, 0, 0];\n var a, b, c;\n var start, len;\n for (len = 5; len \u003e= 2; len--) {\n for (start = 5 - len; start \u003c= 4; start++) {\n z = zz.slice(start, start + len);\n d = v1.slice(start, start + len);\n i = v2.slice(start, start + len);\n if (checkLine(grid, x, y, d, z, color)) result[len]++;\n if (checkLine(grid, x, y, z, d, color)) result[len]++;\n if (checkLine(grid, x, y, d, d, color)) result[len]++;\n if (checkLine(grid, x, y, d, i, color)) result[len]++;\n }\n }\n\n function checkLine(grid, x, y, vx, vy, who) {\n for (var i=0; i\u003cvx.length; i++) {\n var xx = x + vx[i];\n var yy = y + vy[i];\n if (grid[xx][yy] != who) return false;\n }\n return true;\n }\n\n grid[x][y] = temp;\n return result;\n }\n\n return instance;\n})();\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":76,"hashid":"qmdswymr","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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