{"id":183953,"student_id":3769,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\nvar passtime = 0;\n\nforever(function() {\n passtime = (Date.now()-startTime)/1000\n print('經過時間:' +passtime+ '', 20, 20, 'red', 20);\n playerControl();\n move();\n speedControl();\n print(Math.floor(speed*10)+'km/hr',10,50,'red',20);\n print(round + '/1',10,90,'red',20);\n});\n\nfunction playerControl() {\n if (key.right) {\n car.direction += 3;\n speed - 1;\n }\n if (key.left) {\n car.direction -= 3;\n speed - 1;\n }\n}\n\nfunction move() {\n border.direction = car.direction - 180;\n border.stepForward(speed);\n\n road.direction = car.direction - 180;\n road.stepForward(speed);\n\n check1.direction = car.direction - 180;\n check1.stepForward(speed);\n\n check2.direction = car.direction - 180;\n check2.stepForward(speed);\n}\n\nfunction speedControl(){\n if(speed \u003c 9){\n speed += 0.08;\n }\n if(car.touched(border)){\n speed-=0.13\n }\n if(speed \u003c 0.3){\n speed = 0.3;\n }\n}\n\nfunction flag(){\n if(target == 1 \u0026\u0026 car.touched(check1)){\n target = 2;\n round += 1;\n }\n if(car.touched(check2) \u0026\u0026 target == 2){\n target == 1;\n }\n if(round==1){\n stop();\n }\n}","created_at":"2020-08-22T10:22:35.619+08:00","updated_at":"2020-08-22T11:27:01.933+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn4.koding.school/uploads/project/screenshot/183953/700f34cc5433c13e94c6f01bbeb44b26.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":66,"hashid":"qmdsn63j","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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