{"id":228010,"student_id":3311,"content":"var active = false; //是否活躍\nvar clock = 0; //計數器\nvar grid = []; //存放細胞狀態\n\n//初始化二維陣列\nfor (var x = -1; x \u003c 32; x++) {\n grid[x] = [];\n for (var y = -1; y \u003c 24; y++) {\n grid[x][y] = false;\n // grid[x][y] = Math.random() \u003e 0.5; //隨機產生細胞\n }\n}\ngrid\n= [\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n true,\n true,\n true,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n true,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n true,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n true,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n true,\n true,\n true\n ],\n [\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n true,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n false,\n false,\n false,\n false,\n false,\n false,\n true,\n true,\n true\n ]\n]\n\n//點擊格子設定顏色\non('click', function () {\n var x = Math.floor(cursor.x/20);\n var y = Math.floor(cursor.y/20);\n grid[x][y] = !grid[x][y];\n});\n\n//「按一次」空白鍵更新一回合\n//「按住」空白按鍵不斷更新回合\non('keydown', 'space', update);\n\n//將二維陣列繪製在遊戲場景上\nforever(function () {\n for (var x = 0; x \u003c 32; x++) {\n for (var y = 0; y \u003c 24; y++) {\n pen.color = \"#555\";\n if (grid[x][y] == true) {\n pen.fillColor = \"white\";\n } else {\n pen.fillColor = \"black\";\n }\n pen.drawRect(x*20, y*20, 20, 20);\n \n var c = countCells(x, y);\n drawText(c, x*20, y*20, \"#555\");\n }\n }\n});\n\n//更新細胞狀態\nfunction update () {\n var newGrid = [];\n for (var x = 0; x \u003c 32; x++) {\n newGrid[x] = [];\n for (var y = 0; y \u003c 24; y++) {\n newGrid[x][y] = grid[x][y];\n var c = countCells(x, y);\n if (grid[x][y]) {\n if (c \u003c 2 || c \u003e 3) newGrid[x][y] = false;\n } else {\n if (c == 3) newGrid[x][y] = true;\n }\n }\n }\n grid = newGrid;\n};\n\n//計算 x, y 格子周圍存活的細胞個數\nfunction countCells (x, y) {\n var count = 0;\n if (grid[x+1]\u0026\u0026 grid[x+1][y+1]) count++;\n if (grid[x-1]\u0026\u0026 grid[x-1][y-1]) count++;\n if (grid[x+0]\u0026\u0026 grid[x+0][y-1]) count++;\n if (grid[x+1]\u0026\u0026 grid[x+1][y-1]) count++;\n if (grid[x-1]\u0026\u0026 grid[x-1][y+0]) count++;\n if (grid[x+1]\u0026\u0026 grid[x+1][y+0]) count++;\n if (grid[x-1]\u0026\u0026 grid[x-1][y+1]) count++;\n if (grid[x+0]\u0026\u0026 grid[x+0][y+1]) count++;\n \n return count;\n}\n","created_at":"2021-02-06T13:57:46.092+08:00","updated_at":"2021-02-06T15:04:18.312+08:00","name":"生命遊戲(預設版) 副本","language":"javascript","screenshot":{"url":"https://cdn3.koding.school/uploads/project/screenshot/228010/07df03e7d48c130eec55e4868fd262e0.jpg"},"parent_id":183396,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":124,"hashid":"qmds8w4k4","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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