{"id":274651,"student_id":34,"content":"import game #載入遊戲套件\nimport random #載入產生隨機數的套件\n\ngame.create_sprite('bg_0.png') #背景圖1\nc1 = game.create_sprite(\"cloud_1.png\") #創造角色\nc2 = game.create_sprite(\"cloud_2.png\") #創造角色\nc3 = game.create_sprite(\"cloud_3.png\") #創造角色\ngame.create_sprite('bg_1.png') #背景圖2\nbgm = game.create_sound('bgm.mp3',True)\n\np1 = game.create_sprite('p1_0.png', 'p1_1.png', 'p1_2.png', 'p1_3.png')\np2 = game.create_sprite('p2_0.png', 'p2_1.png', 'p2_2.png', 'p2_3.png')\ninfo = game.create_sprite(\"info.png\") #創造角色\n\np1.move_to(600, 700)\np2.move_to(600, 700)\np1.hidden = True\np2.hidden = True\n\nsteps = random.randint(100,500)\n\np1_fired = False\np2_fired = False\nall_fired = False\n\np1_score = 0\np2_score = 0\n\nc1.move_to(700 ,300 )\nc2.move_to(200 ,150 )\nc3.move_to(1150 ,50 )\n\n\n# 遊戲主迴圈\ndef loop ():\n global steps, p1_fired, p2_fired, all_fired, p1_score, p2_score\n if steps \u003e 0 and info.hidden == True:\n p1.x -= 1\n p2.x += 1\n steps -= 1\n \n if steps == 0 and p1.costume_id == 0 and p2.costume_id == 0 :\n p1.costume_id = 1\n p2.costume_id = 1\n bgm.mute (True)\n \n if p1.costume_id == 1 and game.key.space and p2.costume_id == 1 and p1_fired == False:\n p1.costume_id = 2\n p2.costume_id = 3\n game.create_sound('shot.wav')\n p1_score += 1\n\n if p2.costume_id == 1 and game.key.enter and p1.costume_id == 1 and p2_fired == False:\n p1.costume_id = 3\n p2.costume_id = 2\n game.create_sound('shot.wav')\n p2_score += 1\n\n \n if game.key.space: p1_fired = True\n if game.key.enter: p2_fired = True\n \n if p1_fired and p2_fired :\n all_fired = True\n \n if game.key.r or all_fired :\n steps = random.randint(100,500)\n p1_fired = False\n p2_fired = False\n p1.move_to(600, 700)\n p2.move_to(600, 700)\n p1.costume_id = 0 \n p2.costume_id = 0\n bgm.mute (False)\n info.hidden = True\n p1.hidden = False\n p2.hidden = False\n all_fired = False\n\n c1.x -= 0.3\n c2.x -= 0.5\n c3.x -= 0.7\n \n if c1.x \u003c -200: c1.x += 1500\n if c2.x \u003c -200: c2.x += 1500\n if c3.x \u003c -200: c3.x += 1500\n\n game.draw_text(p1_score,50,50,'black',50)\n game.draw_text(p2_score,1150,50,'black',50)\n \n\nforever(loop) #不斷執行遊戲迴圈","created_at":"2021-07-15T19:00:51.315+08:00","updated_at":"2021-07-22T18:59:06.622+08:00","name":"牛仔大對決(預設版) 副本","language":"python","screenshot":{"url":"https://cdn5.koding.school/uploads/project/screenshot/274651/ce6e07961d8e2d9277954077d8f352b3.jpg"},"parent_id":183412,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":100,"hashid":"qmds824y4","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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