{"id":63504,"student_id":1909,"content":"var speed = 5;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\nvar now = 0;\n\nforever(function() {\n playerControl();\n move();\n speedControl();\n flag();\n if (round\u003e=2) {\n stop();\n }\n now = Date.now();\n console.log(now - startTime);\n print(Math.floor(speed*10)+'km/h',10,10,'red',30);\n print((now - startTime)/1000+'s',10,40,'red',30);\n print('圈數' + (round + '/2'),10,70,'red',30);\n});\n\nfunction playerControl() {\n if (key.left) {\n car.direction -= 5;\n speed-=0.1;\n }\n if (key.right) {\n car.direction += 5;\n speed-=0.1;\n }\n \n}\nfunction move(){\n border.direction = car.direction +180;\n border.stepForward(speed);\n road.direction = car.direction +180;\n road.stepForward(speed);\n check1.direction = car.direction +180;\n check1.stepForward(speed);\n check2.direction = car.direction +180;\n check2.stepForward(speed);\n}\n\nfunction speedControl(){\n if (speed\u003c9) {\n speed+=0.08;\n }\n if (car.touched(border)) {\n speed-=0.13;\n }\n if (speed\u003c0.3) {\n speed = 0.3;\n }\n \n}\nfunction flag(){\n if (car.touched(check1)\u0026\u0026target == 1) {\n target = 2;\n }\n if (car.touched(check2)\u0026\u0026target == 2) {\n target = 1;\n }\n}","created_at":"2019-04-20T16:07:28.884+08:00","updated_at":"2019-09-29T19:43:25.142+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn2.koding.school/uploads/project/screenshot/63504/12c616089452b9ca6579a288bc12f298.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":87,"hashid":"npmsrpdd","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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