{"id":188239,"student_id":6762,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\n\nforever(function(){\n passtime = (Date.now() - startTime) / 1000;\n print('經過時間:' + passtime + '秒', 20, 20, 'red', 20);\n playerControl();\n move();\n speedControl();\n flag();\n});\nfunction playerControl(){\n if(key.right){\n car.direction += 3;\n }\n if(key.left){\n car.direction -= 3;\n }\n}\nfunction move(){\n border.direction = car.direction - 180;\n border.stepForward(speed)\n road.direction = car.direction - 180;\n road.stepForward(speed)\n check1.direction = car.direction - 180;\n check1.stepForward(speed)\n check2.direction = car.direction - 180;\n check2.stepForward(speed)\n}\nfunction speedControl(){\n if(speed \u003c 9){\n speed += 0.08\n }\n if(car.touched(border)){\n speed -= 0.13;\n }\n if(speed \u003e 9){\n speed = 9;\n }\n if(speed \u003c 0.3){\n speed = 0.3;\n }\n}\nfunction flag(){\n if(target == 1 \u0026\u0026 car.touched(check1)){\n target = 2;\n round += 1;\n }\n if(target == 2 \u0026\u0026 car.touched(check2)){\n target = 1;\n round += 1;\n }\n if(round == 1){\n stop();\n }\n}","created_at":"2020-09-05T10:02:51.577+08:00","updated_at":"2024-07-14T17:42:40.723+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/188239/f3981a38bad8e71a373e7ac82b5bb9b4.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":8,"hashid":"npmsmrjn","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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