{"id":158970,"student_id":1909,"content":"var grid = game(32, 24); // 初始化地圖\nwhen('keyup', 'space', grid.pause); // 空白鍵開始、暫停\n\nfunction update () {\n var newGrid = []\n for (var x = 0; x \u003c 32; x++) {\n newGrid[x] = []\n for (var y = 0; y \u003c 24; y++) {\n var c = calc(x,y)\n // print(c,x*20,y*20,'red')\n if (c\u003e4\u0026\u0026grid[x][y]) {\n newGrid[x][y] =false\n }\n if (c\u003c1\u0026\u0026grid[x][y]) {\n newGrid[x][y] = false\n }\n // if (c==2||3\u0026\u0026grid[x][y] ) {\n // newGrid[x][y] = true\n // }\n if (c==3\u0026\u0026!grid[x][y]) {\n newGrid[x][y] = true\n }\n }\n }\n for (var x = 0; x\u003c32 ; x++) {\n for (var y = 0; y \u003c 24; y++) {\n grid[x][y] = newGrid[x][y]\n }\n }\n}\n\n// 實作二\nfunction calc (x, y) {\n var count = 0\n if (grid[x-1][y-1]) count++;\n if (grid[x][y-1]) count++;\n if (grid[x+1][y-1]) count++;\n if (grid[x+1][y]) count++;\n if (grid[x+1][y+1]) count++;\n if (grid[x][y+1]) count++;\n if (grid[x-1][y+1]) count++;\n if (grid[x-1][y]) count++;\n \n \n return count\n}","created_at":"2020-06-13T16:28:31.420+08:00","updated_at":"2020-06-13T17:49:49.207+08:00","name":"生命遊戲 副本 副本","language":"javascript","screenshot":{"url":"https://cdn5.koding.school/uploads/project/screenshot/158970/2fdc08f8bca05b5c00101b429832975f.jpg"},"parent_id":123952,"plugin":"// 為了讓 print 正常在 update 中順利印出數字\nGame.set({stopRendering: true})\n\nvar game = function (w, h) {\n \n var grid = {}\n var width = 640/w;\n var height = 480/h;\n var run = false; // 開始 or 暫停\n\n for (var x=-1; x \u003c w+1; x++) {\n grid[x] = {};\n for (var y=-1; y \u003c h+1; y++) {\n grid[x][y] = false;\n }\n }\n \n var clock = 0;\n forever(function() {\n clock++;\n // if (clock % 20 == 0) return; // 每秒更新 3 次\n\n for (var x = 0; x \u003c w; x++) {\n for (var y = 0; y \u003c h; y++) {\n pen.size = 1;\n pen.fillColor = grid[x][y] ? 'black': 'white';\n pen.drawRect(x*width, y*height, width, height);\n }\n }\n\n if (run \u0026\u0026 clock % 20 === 0) update();\n });\n\n when(\"click\", function() {\n var x = Math.floor(cursor.x/(640/w));\n var y = Math.floor(cursor.y/(480/h));\n grid[x][y] = !grid[x][y];\n });\n\n grid.pause = function () {\n run = !run;\n };\n\n return grid;\n}","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":51,"hashid":"npmsj4yd","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[]
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