{"id":18214,"student_id":1981,"content":"setBackdrop('black');\n\nvar a = []\n\nvar best = DB.variables.bestScore || 0;//創造雲端變數\n// 創造天花板\nvar ceiling = createSprite(\"ceiling.png\");\nceiling.x = 320;\nceiling.y = 8;\nceiling.layer = 1;\nvar flash =false;//碰撞紅色\n// 創造左右牆壁\nvar left_wall = createSprite(\"wall.png\");\nvar right_wall = createSprite(\"wall.png\");\nleft_wall.x = 130;\nright_wall.x = 510;\n\nvar touche1 = false;\n\n// 創造玩家\nvar player = createSprite([\"player_1.png\", \"player_2.png\", \"player_3.png\", \"player_4.png\", \"player_5.png\"]);\nplayer.y = 50;\nvar stairs = [];\nvar vy = 0;\nvar vx = 0;\nvar life = 10;\nvar floor = 0;\nvar lastTime = 0;\nvar hit;\nvar touchOn = 0;\nvar score = 0;\nvar life = 10;\n// var bg1=false;\nvar startTime =Date.now();\nvar time=0;\nvar clock=0;\nvar touchedc=0;\n//創造地板\nfor (var i = 0; i \u003c 6; i++) {\n var stair = createSprite([\"conveyor_left.png\", \"conveyor_right.png\", \"normal.png\", \"nails.png\", \"trampoline.png\", \"fake.png\"]);\n stair.x = Math.random()*285+185;\n stair.y = i*80+500;\n stair.costumeId = Math.floor(Math.random()*6);\n stairs.push(stair);\n\n\n\n\n}\n\n\nplayer.when(\"touch\", stairs, function(stairs) {\n\n stairs.hidden = false;\n console.log(stairs.costumeId);\n if (stairs.costumeId == 0) {//左轉\n vy = 0; //地心引力消失\n\n player.x -= 0.5;\n player.y = stairs.y-20; //當主角掉落到階梯時Y座標等於階梯上方\n } \n \n if(stairs.costumeId == 1) { //右轉\n vy = 0; //地心引力消失\n\n player.x += 0.5;\n player.y = stairs.y-23; //當主角掉落到階梯時Y座標等於階梯上方\n\n } \n \n if(stairs.costumeId == 2) {// 補血\n stairs.hidden = false;\n \n if (life \u003c 10 \u0026\u0026 stairs.costumeId != touchOn) {\n vx = 0;\n vy = 0; //地心引力消失\n player.y = stairs.y-23; //當主角掉落到階梯時Y座標等於階梯上方\n life += 1;\n }\n \n vy = 0; //地心引力消失\n player.y = stairs.y-23; //當主角掉落到階梯時Y座標等於階梯上方\n if(clock%200==0){ \n touchOn=1;\n }\n } \n \n if (stairs.costumeId == 3) { //釘子\n \n if (stairs.costumeId != touchOn ) {\n stairs.hidden = false;\n life -= 3;\n \n vy = 0; //地心引力消失\n player.y = stairs.y-20; //當主角掉落到階梯時Y座標等於階梯上方\n }\n \n vy = 0; //地心引力消失\n player.y = stairs.y-23; //當主角掉落到階梯時Y座標等於階梯上方\n if(clock%200==0){ \n touchOn=1;\n }\n } \n \n if (stairs.costumeId == 4) {//彈簧\n\n stairs.hidden = false;\n player.y = stairs.y-23; //當主角掉落到階梯時Y座標等於階梯上方\n if (player.y \u003e 45) {\n vy -= 3;\n }\n\n\n } \n if (stairs.costumeId == 5) {\n player.y = stairs.y-23;\n vy = 0;\n setTimeout(function() {\n stairs.hidden = true;\n }, 300);\n\n\n }\n \n touchOn = stairs.costumeId;\n\n});\n\n\n\nforever(function() {\n\n for (var i = 0; i \u003c stairs.length; i++) {\n stairs[i].y -= 2;\n if (stairs[i].y \u003c -10) {\n stairs[i].costumeId = Math.floor(Math.random()*5);\n stairs[i].y += 640;\n stairs[i].hidden = false;\n floor += 1;\n score += 1;\n\n }\n\n }\n\n\n\n if (key.left \u0026\u0026 !player.touched(left_wall)) {\n player.x -= 3;\n if (player.costumeId == 3) {\n player.costumeId = 4;\n } else {\n player.costumeId = 3;\n }\n }\n\n if (key.right \u0026\u0026 !player.touched(right_wall)) {\n player.x += 3;\n if (player.costumeId == 1) {\n player.costumeId = 2;\n } else {\n player.costumeId = 1;\n }\n\n }\n\n if (!player.touched(stairs)) {\n vy += 0.09;\n \n } \n if(player.touched(ceiling)){ //碰到尖刺\n flash=true;//代表設定為碰到尖刺設為紅色\n player.y = 40;\n \n if(touchedc==0){\n life-=1;\n touchedc=1;\n }\n }else{ \n flash=false;\n touchedc=0;\n }\n\n\n player.y += vy;\n\n // 例外視窗\n if (player.x \u003e= 500) {\n player.x = 500;\n\n }\n if (player.x \u003c= 137) {\n player.x = 137;\n\n }\n if (player.y \u003c 12) {\n player.y=50;\n // vy+=0.1;\n }\n\n\n if (player.y \u003e 500 || life\u003c=0) {\n sound.play(\"crow_caw.wav\")\n stop();//當腳色死亡\n DB.variables.set('bestScore', score);//更新分數\n }\n \n \n \n \n if(flash==false){ \n setBackdrop('black');\n\n \n }else{\n setBackdrop('red');\n\n }\n\n \n print(\"血量:\"+life, 10, 30, 'red', 20);\n print(\"當前分數:\"+score, 10, 50, 'red', 20);\n print(\"分數:\"+best, 10, 10, 'red', 20);\n clock++;\n\n})","created_at":"2017-03-01T20:52:04.729+08:00","updated_at":"2019-11-09T03:21:50.698+08:00","name":"小朋友下樓梯","language":"javascript","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/18214/3947c59f4506f247396aee1ba821d6ed.jpg"},"parent_id":13412,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":212,"hashid":"npms3mr5","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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