{"id":200302,"student_id":3439,"content":"var bars = new Bars(10);\nbars.setSpeed(1000);\nfor (var k = 0; k \u003c 9; k++) {\n var min = k\n for (var i = k+1; i \u003c 10; i++) {\n if (bars.get(min) \u003c bars.get(i)) {\n min = i\n }\n }\n bars.swap(k, min)\n}","created_at":"2020-10-31T13:54:35.665+08:00","updated_at":"2020-10-31T14:41:41.320+08:00","name":"選擇排序法(預設版) 副本","language":"javascript","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/200302/0b0bce607419fdc538cbb7f90696fb9a.jpg"},"parent_id":146271,"plugin":"function Bars (args) {\n \n // this.length = length; // 陣列長度\n // this.arr = []; // 存放數字\n this.rects = []; // 幾何圖形\n this.frames = []; // 播放動畫的腳本\n this.space; // 圖形之間的間隔\n this.speed = 1; // 播放速度\n \n if (args instanceof Array) {\n this.arr = args;\n this.length = args.length;\n } else {\n this.arr = [];\n this.length = args;\n \n // 產生數字的陣列並隨機洗牌\n var arr = [];\n for (var i = 1; i \u003c= this.length; i++) arr.push(i);\n this.arr = shuffle(arr); // 洗牌\n }\n \n this.init();\n};\n\nBars.prototype.init = function () {\n\n // 計算每個圖形的距離\n this.space = 640/(this.length + 1);\n\n // 產生長條圖形\n for (var i = 0; i \u003c this.length; i++) {\n this.rects.push({\n x: (i + 1)*this.space,\n y: 435,\n width: this.space*0.7, // 圖形寬度\n value: this.arr[i], // 圖形的高度\n color: 'black',\n move: 0, // 需要移動的距離\n speed: 0, // 移動的速度\n });\n }\n\n // 繪製圖形\n forever(() =\u003e {\n this.rects.forEach((b) =\u003e {\n pen.color = pen.fillColor = b.color;\n pen.drawRect(b.x - b.width/2, b.y, b.width, -b.value*(400/this.length));\n print(b.value, b.x - 5, b.y + 10, 'black', 12);\n });\n });\n\n // 播放動畫腳本\n forever(() =\u003e {\n \n var isPlaying = false; // 當前是否播放完畢,切換下一個動畫\n this.rects.forEach(function (r) {\n if (r.flash \u003e 1 || r.move !== 0) isPlaying = true;\n });\n \n if (isPlaying) {\n this.rects.forEach((r) =\u003e {\n if (r.move != 0) {\n r.x += r.speed;\n r.move -= r.speed;\n // 移動的速度大於還需要移動的距離,則直接移動到目標並結束\n if (Math.abs(r.speed) \u003e Math.abs(r.move)) {\n r.x += r.move;\n r.move = 0;\n r.color = 'black';\n }\n }\n \n if (r.flash \u003e 1) r.flash-=this.speed;\n });\n } else {\n // 切換下一個動畫前,將顏色重置\n this.rects.forEach(r =\u003e r.color = 'black');\n if (this.frames.length == 0) return;\n \n var f = this.frames.shift(); // 下一個要播放的動畫\n if (f[0] == 'get') this.getAnimate(f[1]);\n if (f[0] == 'swap') this.swapAnimate(f[1], f[2]);\n if (f[0] == 'insert') this.insertAnimate(f[1], f[2]);\n }\n });\n}\n\n// 設定播放速度 1 ~ 100\nBars.prototype.setSpeed = function (speed) {\n speed = Math.floor(speed)\n if (speed \u003c 1) speed = 1;\n if (speed \u003e 100) speed = 100;\n this.speed = speed;\n}\n\n// 取得位置 idx 的值\nBars.prototype.get = function (idx) {\n if (this.arr[idx] == undefined) return;\n this.frames.push(['get', idx]);\n return this.arr[idx];\n}\n\n// 位置 a, b 互換\nBars.prototype.swap = function (a, b) {\n if (a == b) return;\n this.frames.push(['swap', a, b]);\n var temp = this.arr[a];\n this.arr[a] = this.arr[b];\n this.arr[b] = temp;\n}\n\n// 位置 a 插入到位置 b\nBars.prototype.insert = function (a, b) {\n if (a == b) return;\n this.frames.push(['insert', a, b]);\n var n = this.arr.splice(a, 1);\n this.arr.splice(b, 0, n[0]);\n}\n\n// 取的 idx 值的動畫\nBars.prototype.getAnimate = function (idx) {\n this.rects[idx].color = 'red';\n this.rects[idx].flash = 30;\n}\n\n// 位置 a, b 互換動畫\nBars.prototype.swapAnimate = function (a, b) {\n var r1 = this.rects[a];\n var r2 = this.rects[b];\n r1.color = r2.color = 'red';\n r1.move = r2.x - r1.x;\n r2.move = r1.x - r2.x;\n r1.speed = r1.move*this.speed/100;\n r2.speed = r2.move*this.speed/100;\n this.rects[a] = r2;\n this.rects[b] = r1;\n}\n\n// 位置 a 插入到位置 b 的動畫\nBars.prototype.insertAnimate = function (a, b) {\n var start = Math.min(a, b);\n var end = Math.max(a, b);\n for (var i = start; i \u003c= end; i++) {\n var r = this.rects[i];\n r.move = a \u003e b ? this.space: -this.space;\n r.speed = r.move*this.speed/100;\n }\n\n var r = this.rects[a];\n r.move = this.rects[b].x - this.rects[a].x;\n r.speed = r.move*this.speed/100;\n r.color = 'red';\n\n var n = this.rects.splice(a, 1);\n this.rects.splice(b, 0, n[0]);\n}\n\n// 返回切割後的 bars 物件\nBars.prototype.slice = function (a, b) {\n var offset = a;\n var instance = this;\n return {\n length: b - a,\n get: function (idx) {\n return instance.get(idx + offset)\n },\n swap: function (a1, b1) {\n instance.swap(a1 + offset, b1 + offset)\n },\n insert: function (a1, b1) {\n instance.insert(a1 + offset, b1 + offset)\n },\n slice: function (a1, b1) {\n return instance.slice(a1 + offset, b1 + offset)\n },\n }\n}\n\n// 將傳入的陣列隨機洗牌並返回\nfunction shuffle(arr) {\n var newArr = [];\n while (arr.length \u003e 0) {\n var rand = Math.floor(Math.random() * arr.length);\n newArr.push(arr.splice(rand, 1)[0]);\n }\n return newArr;\n}","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":45,"hashid":"meysw42vv","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[]
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