{"id":51550,"student_id":1587,"content":"// 挖洞機的 x, y 位置\nvar x = 0;\nvar y = 0;\n\n// 預設起始點被挖掘過\nmaze[0][0].color = 'lightblue';\n// var toGo = getNeighbors(0, 0);\n// var nextnum = 0;\nforever(function() {\n pen.fillColor = 'red';\n pen.drawRect(x*width + 1, y*width + 1, width - 2, width - 2);\n \n var note1 = 440;\n var toGo = getNeighbors(x, y);\n\n if (toGo.length \u003e 0) {\n var nextnum = Math.floor(Math.random()* toGo.length);\n if (toGo[nextnum] == 'top') {\n //if I can go to the top\n maze[x][y].top = true; // destroy my right wall(There's two side of a wall)\n y -= 1; // go to the top\n maze[x][y].bottom = true; // destroy my right wall(From the 2nd side)\n }\n if (toGo[nextnum] == 'bottom') {\n maze[x][y].bottom = true;\n y += 1;\n maze[x][y].top = true;\n }\n if (toGo[nextnum] == 'left') {\n maze[x][y].left = true;\n x -= 1;\n maze[x][y].right = true;\n }\n if (toGo[nextnum] == 'right') {\n maze[x][y].right = true;\n x += 1;\n maze[x][y].left = true;\n }\n maze[x][y].color = 'lightblue';\n } else {\n if (x+y \u003e 25) {\n maze[x][y].color = 'purple';//#f200d1\n } else {\n maze[x][y].color = '#f200d1';//#f200d1\n }\n \n \n if (maze[x][y].top == true \u0026\u0026 maze[x][y-1].color == 'lightblue') {\n y -= 1;\n } else if (maze[x][y].bottom == true \u0026\u0026 maze[x][y+1].color == 'lightblue') {\n y += 1;\n } else if (maze[x][y].left == true \u0026\u0026 maze[x-1][y].color == 'lightblue') {\n x -= 1;\n } else if (maze[x][y].right == true \u0026\u0026 maze[x+1][y].color == 'lightblue') {\n x += 1;\n }\n }\n\n\n\n});\n// 取得四個方向中可以挖掘的方向\nfunction getNeighbors (x, y) {\n var direction = [];\n\n if (x \u003c 31 \u0026\u0026 maze[x+1][y].color == 'white') {\n direction.push('right');\n }\n if (x \u003e 0 \u0026\u0026 maze[x-1][y].color == 'white') {\n direction.push('left');\n }\n if (y \u003c 23 \u0026\u0026 maze[x][y+1].color == 'white') {\n direction.push('bottom');\n }\n if (y \u003e 0 \u0026\u0026 maze[x][y-1].color == 'white') {\n direction.push('top');\n }\n\n return direction;\n}","created_at":"2018-12-08T11:28:49.034+08:00","updated_at":"2019-10-27T11:59:49.107+08:00","name":"迷宮產生器 副本","language":"javascript","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/51550/09a029087b0047557b7166afafd5a76a.jpg"},"parent_id":31658,"plugin":"var maze = [];\nvar width = 20;\nvar row = 640/width;\nvar col = 480/width;\n\nfor (var x = 0; x \u003c row; x++) {\n maze[x] = [];\n for (var y = 0; y \u003c col; y++) {\n maze[x][y] = {\n color: 'white',\n top: false,\n right: false,\n bottom: false,\n left: false\n };\n }\n}\n\nforever(function() {\n for (var cx = 0; cx \u003c row; cx++) {\n for (var cy = 0; cy \u003c col; cy++) {\n \n var cell = maze[cx][cy];\n pen.size = 0.001;\n pen.fillColor = cell.color;\n pen.drawRect(cx*width, cy*width, width, width);\n \n pen.size = 1;\n var x = cx*width;\n var y = cy*width;\n if (!cell.top) pen.drawLine(x, y, x + width, y);\n if (!cell.right) pen.drawLine(x + width, y, x + width, y + width);\n if (!cell.bottom) pen.drawLine(x, y + width, x + width, y + width);\n if (!cell.left) pen.drawLine(x, y + width, x, y);\n }\n }\n});","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":110,"hashid":"meysgzdm","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[]
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