{"id":52278,"student_id":10,"content":"setBackdrop('black');\n\n// 創造天花板\nvar ceiling = createSprite(\"ceiling.png\");\nceiling.x = 320;\nceiling.y = 8;\nceiling.layer = 1;\n\n// 創造左右牆壁\nvar left_wall = createSprite(\"wall.png\");\nvar right_wall = createSprite(\"wall.png\");\nleft_wall.x = 130;\nright_wall.x = 510;\n\n// 創造玩家\nvar player = createSprite([\"player_1.png\",\"player_2.png\",\"player_3.png\",\"player_4.png\",\"player_5.png\"]);\nplayer.y = 50;\n//---------------------------------------------------------------//\n\nvar stairs = []; // 存放階梯角色的陣列\nvar vy = 0; // 玩家垂直移動速度\nvar life = 10; // 玩家生命\nvar floor = 0; // 紀錄階梯個數\nvar clock = 0; // 用來計算玩家走路動畫切換造型的時機\nvar lastTime = 0; // 天花板在一定的時間內不會重複扣血\nvar flash; // 紀錄是否要閃爍畫面\nvar touchOn; // 儲存玩家當前踩到的階梯,防止某些階梯效果不斷觸發\n\nfor(var i=0; i\u003c8; i++) {\n var stair = createSprite([\"conveyor_left.png\",\"conveyor_right.png\",\"trampoline.png\",\"normal.png\",\"nails.png\",\"fake.png\"]);\n\tstair.x = Math.random()*290 + 185;\n stair.y = i*80 + 640;\n stair.costumeId = Math.floor(Math.random()*6);\n stairs.push(stair);\n}\n\nforever(function() {\n setBackdrop('black');\n if(flash) {\n setBackdrop('red');\n flash = false;\n }\n\tif (key.left \u0026\u0026 !player.touched(left_wall)) {\n \tplayer.x -= 3;\n }\n if (key.right \u0026\u0026 !player.touched(right_wall)) {\n \tplayer.x += 3;\n }\n \n // 如果玩家沒有踩到階梯,下降速度增加 0.1\n if (!player.touched(stairs)) {\n vy += 0.1;\n }\n player.y += vy; // 根據玩家下降速度移動角色 y 座標\n\n clock++;\n if (clock%6 == 0) {\n if (key.right) {\n if (player.costumeId == 1) {\n player.costumeId = 2;\n } else {\n player.costumeId = 1;\n }\n }\n if (key.left) {\n if (player.costumeId == 3) {\n player.costumeId = 4;\n } else {\n player.costumeId = 3;\n }\n }\n }\n // 如果沒有按下左右按鍵就恢復正面造型\n if (key.right == false \u0026\u0026 key.left == false) {\n player.costumeId = 0;\n }\n\n for (var i=0; i\u003cstairs.length; i++) {\n \tstairs[i].y -= 2;\n if(stairs[i].y \u003c -10) {\n stairs[i].costumeId = Math.floor(Math.random()*5);\n \tstairs[i].y += 640;\n stairs[i].hidden = false;\n floor += 1;\n }\n }\n if (life \u003c= 0 || player.y \u003e 500) {\n \tsetBackdrop('red');\n stop();\n }\n \n // 3000ms(三秒內)不會重複扣血\n var time = Date.now();\n if (player.touched(ceiling) \u0026\u0026 time - lastTime \u003e 3000) {\n life -= 3;\n lastTime = time;\n flash = true;\n vy = 0;\n }\n print(floor, 370, 10, 'red', 20);\n print(life, 10, 10, 'red', 20);\n});\n\nplayer.when('touch',stairs, function(s) {\n if(player.y \u003e s.y) return; // 防止跳起來碰撞到上方階梯\n vy = 0;\n player.y = s.y - 20; //固定角色位置在當前的階梯上方\n\t\n\tif(s.costumeId == 0) { //向左傳送帶\n \tplayer.x -= 2;\n }\n if(s.costumeId == 1) { //向右傳送帶\n \tplayer.x += 2;\n }\n if(s.costumeId == 2) { //彈簧階梯\n vy = -7;\n }\n if(s.costumeId == 3 \u0026\u0026 s != touchOn) { //一般藍色階梯\n \tlife += 1;\n }\n if(s.costumeId == 4 \u0026\u0026 s != touchOn) { //釘子階梯\n \tlife -= 3;\n flash = true;\n }\n if(s.costumeId == 5 \u0026\u0026 s != touchOn) { //灰色階梯\n setTimeout(function() {\n s.hidden = true\n }, 300);\n }\n touchOn = s; // 粉重要!\n});","created_at":"2018-12-15T11:07:22.659+08:00","updated_at":"2020-05-22T11:23:26.697+08:00","name":"小朋友下樓梯","language":"javascript","screenshot":{"url":"https://cdn2.koding.school/uploads/project/screenshot/52278/8e867d65eccf6c734daa9daf2d289c6d.jpg"},"parent_id":2,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":296,"hashid":"meysg2zy","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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