{"id":138006,"student_id":10,"content":"var bg = createSprite('bg.png');\nvar player = createSprite('player.png');\nvar hint = createSprite('hint.png');\nvar vy = 0;\nvar level = 0;\nvar initY = 450;\nvar isStart = false;\nvar rocks = [];\nvar bubbles = [];\n\nplayer.layer = 1;\n\nsound.play('bgm.ogg', true);\n\nfor (var i = 0; i \u003c 17; i++) {\n var r = createSprite('b0.png', 'b1.png', 'b2.png', 'b3.png', 'b4.png', 'b5.png', 'b6.png', 'b7.png', 'b8.png', 'b9.png', 'b10.png');\n r.x = i*75;\n rocks.push(r);\n}\nfor (var i = 0; i \u003c 21; i++) {\n var b = createSprite('bubble.png');\n b.x = i*30;\n bubbles.push(b);\n}\n\nforever(loop);\n\nfunction loop () {\n for (var i = 0; i \u003c 17; i++) {\n var r = rocks[i];\n r.x -= 8;\n if (r.x \u003c -30) {\n r.x += 1275;\n if (isStart) {\n initY += Math.random()*120 - 60;\n }\n if (initY \u003c 300) {\n initY = 300;\n }\n if (initY \u003e 600) {\n initY = 600;\n }\n r.y = initY;\n\n if (level \u003c 30) {\n r.costumeId = 0;\n } else if (level \u003c 60) {\n r.costumeId = 1;\n } else if (level \u003c 90) {\n r.costumeId = 2;\n } else if (level \u003c 120) {\n r.costumeId = 3;\n } else if (level \u003c 150) {\n r.costumeId = 4;\n } else if (level \u003c 180) {\n r.costumeId = 5;\n } else if (level \u003c 210) {\n r.costumeId = 6;\n } else if (level \u003c 240) {\n r.costumeId = 7;\n } else if (level \u003c 270) {\n r.costumeId = 8;\n } else if (level \u003c 300) {\n r.costumeId = 9;\n } else {\n r.costumeId = 10;\n }\n if (isStart) {\n level++;\n }\n }\n }\n if (key.space) {\n vy -= 0.6;\n isStart = true;\n }\n if (isStart) {\n vy += 0.3;\n player.y += vy;\n player.direction = 90 + vy*2;\n hint.hidden = true;\n }\n if (player.touched(rocks)) {\n stop();\n }\n for (var i = 0; i \u003c 21; i++) {\n var b = bubbles[i];\n b.x -= 7;\n b.y -= 2;\n b.scale = b.x/600;\n b.opacity = b.x/600;\n if (b.x \u003c -10) {\n b.x = player.x - Math.random()*20 - 60;\n b.y = player.y + Math.random()*20;\n }\n }\n \n bg.x -= 0.3;\n if (bg.x \u003c -1200) {\n bg.x += 2400;\n }\n \n print(level + 'm', 10, 10, 'white', 60);\n}","created_at":"2020-03-28T22:15:39.481+08:00","updated_at":"2020-03-29T14:52:42.251+08:00","name":"海底探險_雙師_素材 v2 深色版本","language":"javascript","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/138006/f05523225dfab81ddecc51c57881f8f3.jpg"},"parent_id":136468,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":283,"hashid":"meys8d3j","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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