{"id":452339,"student_id":10,"content":"from game import create_sprite, forever, set_backdrop\nset_backdrop('bg.png') #設定背景圖\ntarget = create_sprite('t_0.png', 't_1.png') #創造目標\ntarget.x = 1100 #設定目標水平位置\ntarget.y = 300 #設定目標垂直位置\nball = create_sprite('ball.png') #創造籃球\nball.x = 100 #設定籃球水平位置\nball.y = 600 #設定籃球垂直位置\n\nvx = 0 #水平速度\nvy = 0 #垂直速度\nstart = False #是否開始移動\n\ndef gameloop():\n global vy, vx, start\n \n if start:\n ball.x = ball.x + vx #根據水平速度移動\n ball.y = ball.y + vy #根據垂直速度移動\n vy = vy + 0.2\n \n if ball.touched(target): #如果碰到目標\n target.costume_id = 1 #切換綠色造型\n \n if cursor.is_down:\n vx = (cursor.x - ball.x) / 30\n vy = (cursor.y - ball.y) / 30\n start = True\n\nforever(gameloop) #不斷執行遊戲迴圈","created_at":"2022-10-24T18:44:25.914+08:00","updated_at":"2022-10-24T18:45:46.813+08:00","name":"投籃_速度與方向_預設 副本","language":"python","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/452339/1e67a0e043684010a67f06112d69c893.jpg"},"parent_id":452332,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":154,"hashid":"meys6qp8r","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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