{"id":22967,"student_id":1407,"content":"var level = 0\nvar sprites = []\nfunction level_1() {\n var play = createSprite(\"0.png\");\n setBackdrop(\"100000.jpg\");\n var stair = 0\n var Ra = createSprite(\"1371648876-640563658.png\");\n Ra.x = 70\n Ra.y = 400\n Ra.hidden = true\n var Shu = createSprite(\"555.png\");\n Shu.x = 200\n Shu.y = 370\n Shu.hidden = true\n var Osiris = createSprite(\"777.png\");\n Osiris.x = 300\n Osiris.y = 370\n Osiris.hidden = true\n var Isis = createSprite(\"321.png\");\n Isis.x = 400\n Isis.y = 370\n Isis.hidden = true\n var Seth = createSprite(\"753.png\");\n Seth.x = 500\n Seth.y = 370\n Seth.hidden = true\n stair = 0\n forever(function () {\n if (stair == 6) {\n stair++\n }\n if (stair != 0 \u0026\u0026 stair != 7) {\n var 關卡 = print(\"第\" + stair + \"題\", 220, 10, \"white\", 60)\n }\n if (stair == 1) {\n print(\"俄西里斯是冥王,卻同時是豐饒與繁殖之神。\", 25, 120, \"white\", 30)\n };\n if (stair == 2) {\n print(\"賽特是風暴之神、沙漠之神、外國之神。\", 25, 120, \"white\", 30)\n };\n if (stair == 3) {\n print(\"拉是埃及的太陽神,也是創世之神,是埃及\", 25, 100, \"white\", 30)\n print(\"是埃及所有神祇的源頭。\", 25, 130, \"white\", 30)\n };\n if (stair == 4) {\n print(\"伊西絲是黑暗與死亡之神,同時也是屋宇的守護神。\", 25, 100, \"white\", 30)\n }\n if (stair == 5) {\n print(\"舒是風神和空氣之神,也是拉Ra的兒子。\", 25, 100, \"white\", 30)\n };\n });\n when(\"click\", function () {\n if (stair == 0) {\n play.destroy()\n Ra.hidden = false\n Shu.hidden = false\n Isis.hidden = false\n Osiris.hidden = false\n Seth.hidden = false\n stair = 1\n }\n\n });\n function check(ss, s) {\n if (stair == s) {\n sound.play(\"OOO.mp3\")\n ss.destroy()\n stair += 1\n } else {\n sound.play(\"XXX.mp3\")\n }\n }\n Shu.when(\"click\", function () {\n check(Shu, 5)\n });\n Osiris.when(\"click\", function () {\n check(Osiris, 1)\n });\n Isis.when(\"click\", function () {\n check(Isis, 4)\n });\n Ra.when(\"click\", function () {\n check(Ra, 3)\n });\n Seth.when(\"click\", function () {\n check(Seth, 2)\n });\n when(\"click\", function(){\n if(stair == 6){\n if(level == 2){\n return\n }\n next_level()\n }\n })\n}\nfunction level_2() {\n setBackdrop(\"#D9B06A\");\n\n var text_1 = '';\n var text_2 = '';\n var text_3 = '';\n var text_4 = '';\n var text_5 = '';\n var text_6 = '';\n\n var dd = createSprite({\n x: 320,\n y: 200,\n scale: 1.2,\n costumes: [\"13.png\"]\n });\n var q1 = createSprite({\n x: 200,\n y: 100,\n scale: 0.7,\n costumes: [\"1.png\"],\n hidden: true\n });\n var q2 = createSprite({\n x: 200,\n y: 250,\n scale: 0.7,\n costumes: [\"10.png\"],\n hidden: true\n });\n var q3 = createSprite({\n x: 200,\n y: 400,\n scale: 0.7,\n costumes: [\"100.png\"],\n hidden: true\n });\n var q4 = createSprite({\n x: 450,\n y: 100,\n scale: 0.7,\n costumes: [\"1000.png\"],\n hidden: true\n });\n var q5 = createSprite({\n x: 450,\n y: 250,\n scale: 0.7,\n costumes: [\"10000.png\"],\n hidden: true\n });\n var q6 = createSprite({\n x: 450,\n y: 400,\n scale: 0.7,\n costumes: [\"100000.png\"],\n hidden: true\n });\n\n var jj = createSprite(\"12.gif\");\n var stair = 0;\n forever(function () {\n print(text_1, q1.x - 15, q1.y + 35, \"white\", 45);\n print(text_2, q2.x - 25, q2.y + 35, \"white\", 45);\n print(text_3, q3.x - 40, q3.y + 35, \"white\", 45);\n print(text_4, q4.x - 50, q4.y + 35, \"white\", 45);\n print(text_5, q5.x - 60, q5.y + 35, \"white\", 45);\n print(text_6, q6.x - 70, q6.y + 35, \"white\", 45);\n\n if (stair == 1) {\n print(\"點擊埃及數字來輸入文字\", 60, 10, \"white\", 45)\n }\n if (stair == 0) {\n print(\"左邊是古埃及數字的表示方式,請記好他們\", 10, 350, \"black\", 33)\n print(\"(點擊螢幕來開始)\", 150, 100, \"black\", 33)\n }\n });\n\n when(\"click\", function () {\n if (stair == 1) {\n return\n\n }\n dd.destroy()\n jj.destroy()\n stair++\n q1.hidden = false;\n q2.hidden = false;\n q3.hidden = false;\n q4.hidden = false;\n q5.hidden = false;\n q6.hidden = false;\n });\n\n q1.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 1) {\n sound.play(\"OOO.mp3\");\n text_1 = \"1\";\n } else {\n sound.play(\"XXX.mp3\");\n text_1 = \"\";\n }\n });\n q2.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 10) {\n sound.play(\"OOO.mp3\");\n text_2 = \"10\";\n } else {\n sound.play(\"XXX.mp3\");\n text_2 = \"\";\n }\n });\n q3.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 100) {\n sound.play(\"OOO.mp3\");\n text_3 = \"100\";\n } else {\n sound.play(\"XXX.mp3\");\n text_3 = \"\";\n }\n });\n q4.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 1000) {\n sound.play(\"OOO.mp3\");\n text_4 = \"1000\";\n } else {\n sound.play(\"XXX.mp3\");\n text_4 = \"\";\n }\n });\n q5.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 10000) {\n sound.play(\"OOO.mp3\");\n text_5 = \"10000\";\n } else {\n sound.play(\"XXX.mp3\");\n text_5 = \"\";\n }\n });\n q6.when(\"click\", function () {\n var answer = prompt(\"請輸入阿拉伯數字\");\n if (answer == 100000) {\n sound.play(\"OOO.mp3\");\n text_6 = \"100000\";\n } else {\n sound.play(\"XXX.mp3\");\n text_6 = \"\";\n }\n });\n // when(\"click\", function(){\n // if()\n // })\n}\nfunction level_3() {\n alert(\"箭頭切換房間,並蒐集所需的物品(各神像的法器),來逃出密室。\")\n var lllooolll = 0\n var lllooolll2 = 0\n var and = 0\n var bed = 0\n var poq = 0\n var xs = 0\n var oo7 = 0\n var adj = 0\n var o12 = 0\n var lll = 0\n var ppe2 = 0\n var ppe3 = 0\n var ppe4 = 0\n var ppe5 = 0\n var QQ2 = 0\n var Isis_jj2 = 0\n var Seth_jj2 = 0\n var jj = 0\n var kk = 0\n var gg = 0\n var ii = 0\n var ppw = 0\n var oWo = 0\n var qwe = 0\n var ms = 0\n var edlp = 0\n var ai = 0\n var r = createSprite({\n x: 320,\n y: 280,\n scale: 0.35, // 1.2倍大\n costumes: [\"r1-1-1.png\", \"r-2.png\", \"r3-1.png\", \"壁.png\", \"牆壁.png\", \"火爐大圖.png\"\n , \"書(開).png\", \"寶箱底圖-1.png\", \"5.png\", \"陶罐底圖-1.png\", \"陶罐\u0026斧頭-1.png \"\n , \"陶罐\u0026斧頭-2.png\", \" 陶罐\u0026斧頭-3.png\", \"陶罐\u0026斧頭-4.png\", \"陶罐\u0026斧頭-5.png\"\n , \"陶罐\u0026斧頭-6.png\", \"eye1透明路線.png\", \"eye3-黃色路線2.png\", \"r2-1(有火把)-1光束.png\",\n \"數-格.jpg\", \"寶箱底圖.png\", \"閉門.png\", \" 閉門-1.png\", \" 開門1-1.png\", \" 開門1-2.png\",\n \"開門1-3.png\", \"開門2.png\", \" 開門3.png\", \" 開門4.png\", \" 開門5.png\", \" 開門6.png\",\n \"開門7.png\", \"開門8.png\", \" 開門9.png\", \"開門10.png\", \" 開門11.png\", \" 開門12.png\",\n \"開門13.png\", \" 開門14.png\", \" 開門15.png\", \" 開門16.png\"]\n });\n var way1 = createSprite({\n x: 600,\n y: 290,\n scale: 0.25, // 1.2倍大\n costumes: [\"888.png\"]\n });\n var way2 = createSprite({\n x: 40,\n y: 290,\n scale: 0.25, // 1.2倍大\n costumes: [\"88.png\"]\n });\n var r3s = createSprite({\n x: 560,\n y: 350,\n scale: 0.35, // 1.2倍大\n costumes: [\"96.png\"]\n });\n var r3o = createSprite({\n x: 100,\n y: 415,\n scale: 0.35, // 1.2倍大\n costumes: [\"859.png\"]\n });\n var elig = createSprite({\n x: 320,\n y: 48,\n scale: 1, // 1.2倍大\n costumes: [\"素材.png\"]\n });\n var jf = createSprite({\n x: 50,\n y: 260,\n scale: 0.185, // 1.2倍大\n costumes: [\"555.png\"]\n });\n var jjp = createSprite({\n x: 300,\n y: 290,\n scale: 0.8, // 1.2倍大\n costumes: [\"畫2.jpg\"]\n });\n var iew = createSprite({\n x: 310,\n y: 290,\n scale: 0.48, // 1.2倍大\n costumes: [\"暗格1.jpg\", \"暗格2.jpg\"]\n });\n var XX = createSprite({\n x: 585,\n y: 150,\n scale: 0.7, // 1.2倍大\n costumes: [\"XX.png\"]\n });\n var ddv = createSprite({\n x: 70,\n y: 245,\n scale: 0.25, // 1.2倍大\n costumes: [\"火把小圖.png\"]\n });\n var ppe = createSprite({\n x: 320,\n y: 240,\n scale: 0.7, // 1.2倍大\n costumes: [\"886.png\", \"887.png\", \"火把.png\", \"火把2.png\"]\n });\n var tt = createSprite({\n x: 497,\n y: 350,\n scale: 0.35, // 1.2倍大\n costumes: [\"火爐小圖.png\"]\n });\n var QQ = createSprite({\n x: 310,\n y: 300,\n scale: 0.7, // 1.2倍大\n costumes: [\"象形文字紙捲.png\"]\n });\n var QQget = createSprite({\n x: 320,\n y: 240,\n scale: 0.35,\n costumes: [\"象形文字紙捲打開.png\"],\n layer: 1000000\n })\n var book = createSprite({\n x: 317,\n y: 270,\n scale: 0.05,\n costumes: [\"書(闔起).png\"]\n })\n var cou = createSprite({\n x: 30,\n y: 390,\n scale: 0.24, // 1.2倍大\n costumes: [\"寶箱小圖.png\"]\n });\n var cco = createSprite({\n x: 320,\n y: 320,\n scale: 0.45,\n costumes: [\"寶箱大圖.png\", \"寶箱大圖打開.png\"]\n })\n var Isis = createSprite({\n x: 380,\n y: 315,\n scale: 0.3,\n costumes: [\"神像4-無.png\", \"神像4-有.png\"]\n })\n var Isis_jj = createSprite({\n x: cco.x + 20,\n y: cco.y - 20,\n scale: 1,\n costumes: [\"神像4-器.png\", \"神像4-器-1.png\"]\n })\n var Shu = createSprite({\n x: 260,\n y: 310,\n scale: 0.3,\n costumes: [\"神像2-無.png\", \"神像2-有.png\"]\n })\n var Osiris = createSprite({\n x: 440,\n y: 315,\n scale: 0.3,\n costumes: [\"神像3-無.png\", \"神像3-有.png\"]\n })\n var Seth = createSprite({\n x: 200,\n y: 310,\n scale: 0.3,\n costumes: [\"神像1-有.png\", \"神像1-無.png\"]\n })\n var lol = createSprite({\n x: 410,\n y: 309,\n scale: 0.18,\n costumes: [\"十字.png\", \"眼睛.png\", \"蛇.png\", \"鳥.png\"]\n })\n var lol2 = createSprite({\n x: 440,\n y: 312,\n scale: 0.18,\n costumes: [\"十字.png\", \"眼睛.png\", \"蛇.png\", \"鳥.png\"]\n })\n var lol3 = createSprite({\n x: 470,\n y: 315,\n scale: 0.18,\n costumes: [\"十字.png\", \"眼睛.png\", \"蛇.png\", \"鳥.png\"]\n })\n var lol4 = createSprite({\n x: 500,\n y: 318,\n scale: 0.18,\n costumes: [\"十字.png\", \"眼睛.png\", \"蛇.png\", \"鳥.png\"]\n })\n var mummy = createSprite({\n x: 320,\n y: 305,\n scale: 0.5,\n costumes: [\"r2-1mummy.png\"]\n })\n var mummy_up = createSprite({\n x: 320,\n y: 320,\n scale: 0.5,\n costumes: [\"木乃伊(閉).png\", \"木乃伊(開.png\"]\n })\n var minecraft = createSprite({\n x: 265,\n y: 327,\n scale: 0.1,\n costumes: [\"藥水.png\", \"藥水-1.png\", \"藥水3.png\"],\n layer: 100000000000000\n })\n var Seth_jj = createSprite({\n x: 310,\n y: 45,\n scale: 0.3,\n costumes: [\"神像1-器.png\", \"神像1-器-1.png\"]\n })\n var pot = createSprite({\n x: 292,\n y: 285,\n scale: 0.1,\n costumes: [\"陶罐.png\", \"陶器碎片-1.png\"]\n })\n var ppot = createSprite({\n x: pot.x + 10,\n y: pot.y + 20,\n scale: pot.scale, // 1.2倍大\n costumes: [\"陶器碎片-1.png\"]\n });\n var pot_jj = createSprite({\n x: 328,\n y: 383,\n scale: 0.5, // 1.2倍大\n costumes: [\"寶石-斜.png\", \" 寶石-正.png\", \"寶石-正-1.png\"]\n });\n var eye = createSprite({\n x: 573,\n y: 313,\n scale: 0.5, // 1.2倍大\n costumes: [\"587925.png\"]\n });\n var D = createSprite({\n x: 260,\n y: 305,\n scale: 0.2, // 1.2倍大\n costumes: [\"998.png\"]\n });\n var lp = createSprite({\n x: 78,\n y: 315,\n scale: 0.1, // 1.2倍大\n costumes: [\"生命之符-點取位置.png\", \"神像2-器.png\", \"神像2-器-1.png\"]\n });\n var uj = createSprite({\n x: 163,\n y: 295,\n scale: 0.6, // 1.2倍大\n costumes: [\"189.png\"]\n });\n var uj_jj = createSprite({\n x: 320,\n y: 300,\n scale: 0.7, // 1.2倍大\n costumes: [\"數-卷軸.png\", \"數-卷軸-1.png\"]\n });\n var xo = createSprite({\n x: 320,\n y: 240,\n scale: 0.4, // 1.2倍大\n costumes: [\"數-草紙.png\", \"數-題目.png\"],\n layer: 100000\n });\n var o3o = createSprite({\n x: 470,\n y: 326,\n scale: 0.35, // 1.2倍大\n costumes: [\"寶箱小圖101.png\"]\n });\n var o3o_jj = createSprite({\n x: 330,\n y: 300,\n scale: 0.3, // 1.2倍大\n costumes: [\"寶箱大圖1.png\", \"寶箱大圖(開).png\"]\n });\n var llol = createSprite({\n x: 355,\n y: 330,\n scale: 0.2, // 1.2倍大\n costumes: [\"密碼.png\"]\n });\n var llol2 = createSprite({\n x: 300,\n y: 330,\n scale: 0.2, // 1.2倍大\n costumes: [\"密碼.png\"]\n });\n var Osiris_jj = createSprite({\n x: 320,\n y: 302,\n scale: 0.2, // 1.2倍大\n costumes: [\"神像3-器.png\", \"神像3-器-1.png\"]\n });\n way2.hidden = true\n ppot.hidden = true\n D.hidden = true\n pot_jj.hidden = true\n mummy_up.hidden = true\n r3s.hidden = true\n r3o.hidden = true\n jf.hidden = true\n Osiris_jj.hidden = true\n pot.hidden = true\n xo.hidden = true\n jjp.hidden = true\n iew.hidden = true\n o3o_jj.hidden = true\n XX.hidden = true\n ddv.hidden = true\n ppe.hidden = true\n QQ.hidden = true\n QQget.hidden = true\n book.hidden = true\n uj.hidden = true\n way2.hidden = true\n cco.hidden = true\n Isis_jj.hidden = true\n lol.hidden = true\n lol2.hidden = true\n lol3.hidden = true\n lol4.hidden = true\n mummy.hidden = true\n llol.hidden = true\n llol2.hidden = true\n minecraft.hidden = true\n Seth_jj.hidden = true\n eye.hidden = true\n lp.hidden = true\n uj_jj.hidden = true\n o3o.hidden = true\n minecraft.direction -= 90\n mummy_up.costumeId = 0\n D.direction -= 90\n forever(function () {\n if (edlp == 1) {\n minecraft.hidden = false\n }\n if (Isis_jj2 == 1) {\n Isis_jj.hidden = false\n }\n if (key.space) {\n pot_jj.x = 292\n pot_jj.y = 320\n }\n if (oWo == 1) {\n setInterval(function () {\n if (pot_jj.touched(cursor)) {\n pot_jj.y = cursor.y\n pot_jj.x = cursor.x\n }\n if (r.touched(pot_jj)) {\n pot_jj.y = 345\n pot_jj.x = 521\n }\n }, 1000)\n if (D.touched(pot_jj)) {\n r.costumeId = 17\n D.destroy()\n pot_jj.destroy()\n qwe = 1\n }\n }\n if (llol.hidden == false \u0026\u0026 llol2.hidden == false) {\n if (bed == 1) {\n return\n }\n print(lllooolll, llol.x - 10, llol.y - 10, \"black\")\n print(lllooolll2, llol2.x - 10, llol2.y - 10, \"black\")\n }\n if (lllooolll == 7 \u0026\u0026 lllooolll2 == 8 \u0026\u0026 o12 == 1) {\n Osiris_jj.hidden = false\n o3o_jj.costumeId = 1\n llol.destroy()\n llol2.destroy()\n bed = 1\n }\n if (Seth.costumeId == 0 \u0026\u0026 Shu.costumeId == 1 \u0026\u0026 Osiris.costumeId == 1 \u0026\u0026 Isis.costumeId == 1 \u0026\u0026 and == 0) {\n way2.hidden = true\n D.hidden = true\n pot_jj.hidden = true\n mummy_up.hidden = true\n r3s.hidden = true\n r3o.hidden = true\n jf.hidden = true\n Osiris_jj.hidden = true\n pot.hidden = true\n xo.hidden = true\n jjp.hidden = true\n iew.hidden = true\n o3o_jj.hidden = true\n XX.hidden = true\n ddv.hidden = true\n ppe.hidden = true\n QQ.hidden = true\n QQget.hidden = true\n book.hidden = true\n uj.hidden = true\n way2.hidden = true\n cco.hidden = true\n Isis_jj.hidden = true\n lol.hidden = true\n lol2.hidden = true\n lol3.hidden = true\n lol4.hidden = true\n mummy.hidden = true\n llol.hidden = true\n llol2.hidden = true\n minecraft.hidden = true\n Seth_jj.hidden = true\n eye.hidden = true\n lp.hidden = true\n uj_jj.hidden = true\n o3o.hidden = true\n Isis.hidden = true\n Shu.hidden = true\n Seth.hidden = true\n Osiris.hidden = true\n cou.hidden = true\n tt.hidden = true\n way1.hidden = true\n and = 1\n r.costumeId = 21\n r.animate([22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36], 8);\n }\n });\n when(\"click\", function () {\n if (way1.touched(cursor) \u0026\u0026 r.costumeId == 0) {\n tt.hidden = true\n eye.hidden = false\n cou.hidden = true\n r.costumeId = 1\n r3s.hidden = false\n mummy.hidden = false\n book.hidden = false\n way1.hidden = true\n uj.hidden = false\n way2.hidden = false\n ddv.hidden = false\n Isis.hidden = true\n Shu.hidden = true\n Seth.hidden = true\n Osiris.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (way2.touched(cursor) \u0026\u0026 r.costumeId == 1) {\n r.costumeId = 0\n cou.hidden = false\n Isis.hidden = false\n Shu.hidden = false\n eye.hidden = true\n Osiris.hidden = false\n Seth.hidden = false\n book.hidden = true\n uj.hidden = true\n mummy.hidden = true\n tt.hidden = false\n r3s.hidden = true\n way2.hidden = true\n way1.hidden = false\n ddv.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (r3s.touched(cursor) \u0026\u0026 r.costumeId == 1) {\n r.costumeId = 2\n eye.hidden = true\n way1.hidden = true\n o3o.hidden = false\n uj.hidden = true\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n r3o.hidden = false\n book.hidden = true\n jf.hidden = false\n pot.hidden = false\n if (ii == 1) {\n ppot.hidden = false\n }\n ddv.hidden = true\n tt.hidden = true\n ppe.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (r3o.touched(cursor)) {\n book.hidden = false\n uj.hidden = false\n eye.hidden = false\n r.costumeId = 1\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n r3o.hidden = true\n r3s.hidden = false\n o3o.hidden = true\n mummy.hidden = false\n jf.hidden = true\n pot.hidden = true\n if (ii == 1) {\n ppot.hidden = true\n }\n ddv.hidden = false\n ppe.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (jf.touched(cursor)) {\n r.costumeId = 3\n way2.hidden = true\n tt.hidden = true\n r3s.hidden = true\n r3o.hidden = true\n jf.hidden = true\n o3o.hidden = true\n pot.hidden = true\n if (ii == 1) {\n ppot.hidden = true\n }\n jjp.hidden = false\n iew.hidden = true\n XX.hidden = false\n ddv.hidden = true\n ppe.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (jjp.touched(cursor)) {\n jjp.x = -100\n way2.hidden = true\n r3s.hidden = true\n tt.hidden = true\n r3o.hidden = true\n jf.hidden = true\n pot.hidden = true\n if (ii == 1) {\n ppot.hidden = true\n }\n iew.hidden = false\n XX.hidden = false\n ddv.hidden = true\n ppe.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (XX.touched(cursor)) {\n if (r.costumeId == 6) {\n r.scale = 0.35\n XX.hidden = true\n tt.hidden = true\n r.costumeId = 1\n r3s.hidden = false\n mummy.hidden = false\n way1.hidden = true\n book.hidden = false\n eye.hidden = false\n uj.hidden = false\n way2.hidden = false\n ddv.hidden = false\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (r.costumeId == 4) {\n r.costumeId = 1\n book.hidden = false\n uj.hidden = false\n r3s.hidden = false\n mummy.hidden = false\n eye.hidden = false\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n ddv.hidden = false\n XX.hidden = true\n if (ppe2 == 1) {\n ddv.destroy()\n }\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n Isis_jj.hidden = true\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n }\n }\n if (r.costumeId == 3) {\n r.costumeId = 2\n r.scale = 0.35\n way2.hidden = true\n r3s.hidden = true\n o3o.hidden = false\n mummy.hidden = true\n r3o.hidden = false\n jf.hidden = false\n pot.hidden = false\n if (ii == 1) {\n ppot.hidden = false\n }\n jjp.x = 300\n jjp.hidden = true\n iew.hidden = true\n tt.hidden = true\n XX.hidden = true\n ddv.hidden = true\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n }\n if (QQget.hidden == false) {\n QQget.hidden = true\n XX.hidden = true\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n }\n if (r.costumeId == 5) {\n r.costumeId = 0\n Isis.hidden = false\n Shu.hidden = false\n Osiris.hidden = false\n Seth.hidden = false\n cou.hidden = false\n r3s.hidden = true\n mummy.hidden = true\n way1.hidden = false\n tt.hidden = false\n way2.hidden = true\n XX.hidden = true\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n }\n if (r.costumeId == 7) {\n r.costumeId = 0\n Shu.hidden = false\n Osiris.hidden = false\n Seth.hidden = false\n cco.hidden = true\n cou.hidden = false\n r3s.hidden = true\n mummy.hidden = true\n way1.hidden = false\n Isis.hidden = false\n tt.hidden = false\n way2.hidden = true\n XX.hidden = true\n lol.hidden = true\n lol2.hidden = true\n lol3.hidden = true\n lol4.hidden = true\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 1) {\n Isis_jj.hidden = false\n } else {\n Isis_jj.hidden = true\n }\n }\n if (r.costumeId == 8) {\n r.costumeId = 1\n book.hidden = false\n ddv.hidden = false\n uj.hidden = false\n r3s.hidden = false\n mummy.hidden = false\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n XX.hidden = true\n mummy_up.hidden = true\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (edlp == 0) {\n minecraft.hidden = true\n } else {\n minecraft.hidden = false\n }\n }\n if (r.costumeId == 9) {\n kk = 0\n pot.y = 285\n r.costumeId = 2\n pot.costumeId = 0\n r.scale = 0.35\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n o3o.hidden = false\n r3o.hidden = false\n jf.hidden = false\n pot.hidden = false\n if (ii == 1) {\n ppot.hidden = false\n }\n jjp.x = 300\n jjp.hidden = true\n pot.scale = 0.1\n iew.hidden = true\n tt.hidden = true\n XX.hidden = true\n ddv.hidden = true\n pot.x = 292\n pot.y = 285\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (ii == 1) {\n pot.destroy()\n ppot.hidden = false\n }\n }\n if (r.costumeId == 16) {\n r.costumeId = 1\n D.hidden = true\n ddv.hidden = false\n book.hidden = false\n uj.hidden = false\n eye.hidden = false\n r3s.hidden = false\n mummy.hidden = false\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n XX.hidden = true\n mummy_up.hidden = true\n r.scale = 0.35\n r.x = 320\n r.y = 280\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (edlp == 0) {\n minecraft.hidden = true\n } else {\n minecraft.hidden = false\n }\n }\n if (r.costumeId == 17) {\n D.hidden = true\n book.hidden = false\n uj.hidden = false\n eye.hidden = false\n r3s.hidden = false\n mummy.hidden = false\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n XX.hidden = true\n mummy_up.hidden = true\n XX.hidden = true\n lp.hidden = false\n r.scale = 0.35\n r.x = 320\n r.y = 280\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (edlp == 0) {\n minecraft.hidden = true\n } else {\n minecraft.hidden = false\n }\n r.costumeId = 18\n }\n if (r.costumeId == 19) {\n r.costumeId = 1\n book.hidden = false\n ddv.hidden = false\n uj.hidden = false\n r3s.hidden = false\n mummy.hidden = false\n way1.hidden = true\n tt.hidden = true\n way2.hidden = false\n eye.hidden = false\n XX.hidden = true\n mummy_up.hidden = true\n r.scale = 0.35\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (edlp == 0) {\n minecraft.hidden = true\n } else {\n minecraft.hidden = false\n }\n if (adj == 0) {\n uj_jj.hidden = true\n } else {\n uj_jj.hidden = false\n }\n }\n if (xo.hidden == false \u0026\u0026 adj == 1) {\n xo.hidden = true\n XX.hidden = true\n }\n if (r.costumeId == 20) {\n r.costumeId = 2\n r3o.hidden = false\n jf.hidden = false\n o3o_jj.hidden = true\n pot.hidden = false\n if (ii == 1) {\n ppot.hidden = false\n }\n o3o.hidden = false\n XX.hidden = true\n llol.hidden = true\n llol2.hidden = true\n }\n }\n if (ddv.touched(cursor)) {\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n ddv.hidden = true\n book.hidden = true\n ppe.hidden = false\n eye.hidden = true\n XX.hidden = false\n tt.hidden = true\n uj.hidden = true\n r.costumeId = 4\n r.scale = 0.5\n }\n if (ppe.touched(cursor) \u0026\u0026 ppe2 == 0) {\n ppe.scale = 0.3\n ppe.x = 50\n ppe.y = 50\n ppe2 = 1\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n }\n if (ppe.touched(cursor) \u0026\u0026 ppe2 == 1 \u0026\u0026 ppe3 == 0 \u0026\u0026 ppe4 == 0) {\n ppe.costumeId = 1\n ppe3 = 1\n } else if (ppe3 == 1 \u0026\u0026 ppe.touched(cursor) \u0026\u0026 ppe4 == 0) {\n ppe3 = 0\n ppe.costumeId = 0\n }\n if (ppe.touched(cursor) \u0026\u0026 ppe2 == 1 \u0026\u0026 ppe3 == 0 \u0026\u0026 ppe4 == 1) {\n ppe.costumeId = 3\n ppe3 = 1\n } else if (ppe3 == 1 \u0026\u0026 ppe.touched(cursor) \u0026\u0026 ppe4 == 1) {\n ppe3 = 0\n ppe.costumeId = 2\n }\n\n if (tt.touched(cursor)) {\n cou.hidden = true\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n r3o.hidden = true\n jf.hidden = true\n pot.hidden = true\n jjp.hidden = true\n iew.hidden = true\n XX.hidden = false\n ddv.hidden = true\n if (ppe2 == 0) {\n ppe.hidden = true\n } else if (ppe2 == 1) {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n\n way1.hidden = true\n tt.hidden = true\n Isis.hidden = true\n Shu.hidden = true\n Osiris.hidden = true\n Seth.hidden = true\n r.costumeId = 5\n r.scale = 0.5\n }\n if (ppe3 == 1 \u0026\u0026 ppe2 == 1 \u0026\u0026 (r.touched(cursor) \u0026\u0026 r.costumeId == 5)) {\n ppe.x = 440\n ppe.y = 300\n ppe.costumeId = 0\n ppe.scale = 0.7\n setTimeout(function () {\n ppe.costumeId = 2\n ppe4 = 1\n }, 1000);\n setTimeout(function () {\n ppe.x = 50\n ppe.y = 50\n ppe.scale = 0.35\n }, 2000);\n\n }\n if (iew.touched(cursor) \u0026\u0026 ppe2 == 1 \u0026\u0026 ppe3 == 1 \u0026\u0026 ppe4 == 1 \u0026\u0026 ppe5 == 0) {\n ppe.x = 400\n ppe.y = 300\n ppe.costumeId = 2\n ppe.scale = 0.7\n setTimeout(function () {\n QQ.hidden = false\n iew.costumeId = 1\n ppe.x = 50\n ppe.y = 50\n ppe.scale = 0.35\n ppe5++\n }, 1000);\n }\n if (QQ.touched(cursor) \u0026\u0026 r.costumeId == 3) {\n QQ.x = 120\n QQ.y = 50\n QQ.scale = 0.3\n QQ2 = 1\n } else if (QQ.touched(cursor) \u0026\u0026 QQ2 == 1) {\n QQget.hidden = false\n XX.hidden = false\n }\n if (book.touched(cursor)) {\n r.costumeId = 6\n r.scale = 0.5\n r3s.hidden = true\n mummy.hidden = true\n iew.hidden = true\n eye.hidden = true\n uj.hidden = true\n book.hidden = true\n XX.hidden = false\n ddv.hidden = true\n QQget.hidden = true\n way2.hidden = true\n if (ppe2 == 0) {\n ppe.hidden = true\n } else if (ppe2 == 1) {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n }\n if (cou.touched(cursor)) {\n r.costumeId = 7\n r.scale = 0.45\n Isis.hidden = true\n Shu.hidden = true\n Osiris.hidden = true\n Seth.hidden = true\n cco.hidden = false\n XX.hidden = false\n way1.hidden = true\n cou.hidden = true\n tt.hidden = true\n lol.hidden = false\n lol2.hidden = false\n lol3.hidden = false\n lol4.hidden = false\n if (Isis_jj2 == 1) {\n Isis_jj.hidden = false\n }\n if (ppe2 == 0) {\n ppe.hidden = true\n } else if (ppe2 == 1) {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n if (lol.costumeId == 3 \u0026\u0026 lol2.costumeId == 0 \u0026\u0026 lol3.costumeId == 2 \u0026\u0026 lol4.costumeId == 1) {\n lol.destroy()\n lol2.destroy()\n lol3.destroy()\n lol4.destroy()\n cco.costumeId = 1\n lol.costumeId = 0\n lol2.costumeId = 0\n lol3.costumeId = 0\n lol4.costumeId = 0\n cco.x += 20\n cco.y -= 50\n Isis_jj.hidden = false\n Isis_jj.direction += 90\n }\n if (mummy.touched(cursor)) {\n mummy_up.x = 320\n mummy_up.y = 320\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n ddv.hidden = true\n XX.hidden = false\n mummy_up.hidden = false\n tt.hidden = true\n eye.hidden = true\n way2.hidden = true\n uj.hidden = true\n book.hidden = true\n r.costumeId = 8\n }\n if (pot.touched(cursor) \u0026\u0026 kk == 0) {\n XX.hidden = false\n pot.costumeId = 0\n kk += 1\n r.costumeId = 9\n r.scale = 0.5\n pot.scale = 0.5\n pot.y = 335\n way2.hidden = true\n tt.hidden = true\n r3s.hidden = true\n o3o.hidden = true\n r3o.hidden = true\n jf.hidden = true\n pot.hidden = false\n if (ii == 1) {\n ppot.hidden = false\n }\n iew.hidden = true\n ddv.hidden = true\n ppe.hidden = true\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n } else if (pot.touched(cursor) \u0026\u0026 kk == 1 \u0026\u0026 Seth_jj2 == 1) {\n pot.hidden = true\n Seth_jj.hidden = true\n r.animate([10, 11, 12, 13, 14, 15], 10);\n kk = 2\n } else if (kk == 2) {\n pot_jj.y = 50\n pot_jj.x = 350\n pot.hidden = false\n pot_jj.scale = 0.3\n pot_jj.costumeId = 1\n pot.y += 50\n pot.x += 50\n r.costumeId = 9\n Seth_jj.hidden = false\n Seth_jj.costumeId = 0\n ii = 1\n kk--\n pot.costumeId = 1\n pot_jj.costumeId = 1\n if (ppe2 !== 1) {\n ppe.hidden = true\n } else {\n ppe.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n }\n })\n lol.when(\"click\", function () {\n if (lol.costumeId != 3) {\n this.costumeId++\n } else {\n this.costumeId = 0\n }\n });\n lol2.when(\"click\", function () {\n if (lol2.costumeId != 3) {\n this.costumeId++\n } else {\n this.costumeId = 0\n }\n });\n lol3.when(\"click\", function () {\n if (lol3.costumeId != 3) {\n this.costumeId++\n } else {\n this.costumeId = 0\n }\n });\n lol4.when(\"click\", function () {\n if (lol4.costumeId != 3) {\n this.costumeId++\n } else {\n this.costumeId = 0\n }\n });\n Isis_jj.when(\"click\", function () {\n if (Isis_jj2 == 0) {\n Isis_jj2 = 1\n Isis_jj.x = 230\n Isis_jj.y = 50\n Isis_jj.scale = 0.3\n } else if (Isis_jj2 = 1) {\n if (Isis_jj.costumeId == 0) {\n Isis_jj.costumeId++\n jj++\n } else if (Isis_jj.costumeId == 1) {\n Isis_jj.costumeId--\n jj--\n }\n }\n });\n Isis.when(\"click\", function () {\n if (jj == 1) {\n if (Isis.costumeId == 1) {\n return\n }\n Isis_jj.destroy()\n Isis.costumeId++\n }\n });\n mummy_up.when(\"click\", function () {\n if (mummy_up.costumeId == 0) {\n mummy_up.costumeId++\n mummy_up.y += 50\n minecraft.hidden = false\n } else if (mummy_up.costumeId == 1) {\n setTimeout(function () {\n if (edlp == 0) {\n minecraft.hidden = true\n }\n if (edlp == 1) {\n minecraft.hidden = false\n }\n })\n\n mummy_up.costumeId--\n mummy_up.y -= 50\n }\n });\n Seth.when(\"click\", function () {\n if (Seth_jj.hidden == true) {\n Seth.costumeId = 1\n Seth_jj.hidden = false\n Seth_jj.costumeId = 0\n } else if (Seth_jj2 == 1) {\n Seth.costumeId = 0\n Seth_jj.hidden = true\n }\n });\n Seth_jj.when(\"click\", function () {\n if (Seth_jj.costumeId == 0 \u0026\u0026 Seth_jj2 == 0) {\n Seth_jj.costumeId = 1\n Seth_jj2++\n } else {\n Seth_jj.costumeId = 0\n Seth_jj2--\n }\n });\n pot_jj.when(\"click\", function () {\n if (ii = 1) {\n if (pot_jj.costumeId == 1) {\n pot_jj.costumeId++\n ppw++\n } else if (pot_jj.costumeId == 2) {\n pot_jj.costumeId--\n ppw--\n }\n }\n });\n lp.when(\"click\", function () {\n if (ms = 1) {\n if (lp.costumeId == 1) {\n lp.costumeId = 2\n xs = 1\n } else if (lp.costumeId == 2) {\n lp.costumeId = 1\n xs = 0\n }\n }\n });\n eye.when(\"click\", function () {\n r.costumeId = 16\n r3s.hidden = true\n mummy.hidden = true\n iew.hidden = true\n uj.hidden = true\n book.hidden = true\n ddv.hidden = true\n QQget.hidden = true\n XX.hidden = false\n way2.hidden = true\n eye.hidden = true\n r.scale = 0.5\n if (ppe2 == 0) {\n ppe.hidden = true\n } else if (ppe2 == 1) {\n ppe.hidden = false\n }\n if (QQ2 == 0) {\n QQ.hidden = true\n } else {\n QQ.hidden = false\n }\n if (ii == 0) {\n pot_jj.hidden = true\n } else {\n pot_jj.hidden = false\n }\n if (Isis_jj2 == 0) {\n\n } else {\n Isis_jj.hidden = false\n }\n });\n r.when(\"click\", function () {\n if (r.costumeId == 16 \u0026\u0026 ppw == 1) {\n D.hidden = false\n pot_jj.x = 521\n pot_jj.scale = 1\n pot_jj.y += 50\n setTimeout(function () {\n pot_jj.scale = 0.4\n pot_jj.y += 100\n }, 1000);\n setTimeout(function () {\n pot_jj.scale = 0.2\n pot_jj.y += 100\n }, 2000);\n setTimeout(function () {\n pot_jj.scale = 0.1\n pot_jj.y = 345\n pot_jj.x = 521\n r.scale = 0.5\n alert(\"請使用游標把祿寶石送入眼球部位你就能得到生命十字(PS:不能碰到黑線\")\n oWo = 1\n }, 3000);\n }\n });\n lp.when(\"click\", function () {\n if (qwe == 1) {\n r.costumeId = 1\n lp.costumeId = 1\n lp.y = 50\n lp.x = 350\n lp.scale = 0.3\n qwe = 0\n ms = 1\n }\n });\n Shu.when(\"click\", function () {\n if (xs == 1) {\n if (Shu.costumeId == 1) {\n return\n }\n lp.destroy()\n Shu.costumeId++\n }\n });\n minecraft.when(\"click\", function () {\n if (edlp == 0) {\n edlp = 1\n minecraft.y = 50\n minecraft.x = 400\n minecraft.direction += 90\n minecraft.hidden = false\n }\n if (edlp = 1) {\n minecraft.scale = 0.2\n if (minecraft.costumeId == 0) {\n minecraft.costumeId = 1\n ai = 1\n } else if (minecraft.costumeId == 1) {\n minecraft.costumeId = 0\n ai = 0\n }\n }\n });\n uj.when(\"click\", function () {\n r.costumeId = 19\n way2.hidden = true\n r3s.hidden = true\n mummy.hidden = true\n uj_jj.hidden = false\n ddv.hidden = true\n eye.hidden = true\n book.hidden = true\n ppe.hidden = true\n XX.hidden = false\n tt.hidden = true\n uj.hidden = true\n r.scale = 0.7\n });\n uj_jj.when(\"click\", function () {\n if (adj == 0) {\n uj_jj.x = 470\n uj_jj.y = 50\n uj_jj.scale = 0.2\n setTimeout(function () {\n adj = 1\n }, 500)\n uj_jj.hidden = false\n }\n if (adj == 1) {\n xo.hidden = false\n XX.hidden = false\n }\n });\n xo.when(\"click\", function () {\n if (ai == 1) {\n o12 = 1\n minecraft.x = 455\n minecraft.y = 130\n setTimeout(function () {\n minecraft.costumeId = 2\n minecraft.scale = 0.5\n }, 1000)\n setTimeout(function () {\n o12 = 1\n minecraft.destroy()\n xo.costumeId = 1\n }, 2000)\n }\n });\n o3o.when(\"click\", function () {\n r.costumeId = 20\n r3o.hidden = true\n jf.hidden = true\n pot.hidden = true\n if (ii == 1) {\n ppot.hidden = true\n }\n o3o.hidden = true\n o3o_jj.hidden = false\n XX.hidden = false\n llol.hidden = false\n llol2.hidden = false\n });\n o3o_jj.when(\"click\", function () {\n if (lll == 1) {\n o3o.costumeId = 1\n }\n });\n llol.when(\"click\", function () {\n if (lllooolll \u003c= 8) {\n lllooolll++\n } else {\n lllooolll = 0\n }\n });\n llol2.when(\"click\", function () {\n if (lllooolll2 \u003c= 8) {\n lllooolll2++\n } else {\n lllooolll2 = 0\n }\n });\n Osiris_jj.when(\"click\", function () {\n if (oo7 == 0) {\n Osiris_jj.x = 400\n Osiris_jj.y = 50\n Osiris_jj.scale = 0.15\n oo7 = 1\n } else {\n if (Osiris_jj.costumeId == 0) {\n Osiris_jj.costumeId = 1\n poq = 1\n } else if (Osiris_jj.costumeId == 1) {\n Osiris_jj.costumeId = 0\n poq = 0\n }\n }\n });\n Osiris.when(\"click\", function () {\n if (poq == 1) {\n Osiris.costumeId = 1\n Osiris_jj.destroy()\n }\n });\n r.when(\"click\", function () {\n if (and == 0) {\n return\n }\n });\n}\nfunction level_4() { }\nfunction next_level() {\n level++\n for (var i = 0; i \u003c sprites; i++) {\n sprites[i].destroy()\n }\n if (level == 1) level_1();\n else if (level == 2) level_2();\n else if (level == 3) level_3();\n else if (level == 4) level_4();\n}\nnext_level()\n","created_at":"2018-02-25T16:50:14.251+08:00","updated_at":"2019-11-12T11:48:02.733+08:00","name":"666","language":"javascript","screenshot":{"url":"https://cdn5.koding.school/uploads/project/screenshot/22967/e4577de4581e67a5f36f6d963367b6ea.jpg"},"parent_id":2,"plugin":"","description":"","note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":289,"hashid":"meys6kw8","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[{"id":439284,"file_name":"88.png","project_id":22967,"asset_id":42507,"created_at":"2018-02-25T17:09:57.431+08:00","updated_at":"2018-02-25T17:09:57.431+08:00"},{"id":439286,"file_name":"321.png","project_id":22967,"asset_id":42503,"created_at":"2018-02-25T17:09:58.405+08:00","updated_at":"2018-02-25T17:09:58.405+08:00"},{"id":439287,"file_name":"555.png","project_id":22967,"asset_id":42504,"created_at":"2018-02-25T17:09:58.408+08:00","updated_at":"2018-02-25T17:09:58.408+08:00"},{"id":439288,"file_name":"666.gif","project_id":22967,"asset_id":42505,"created_at":"2018-02-25T17:09:59.497+08:00","updated_at":"2018-02-25T17:09:59.497+08:00"},{"id":439289,"file_name":"753.png","project_id":22967,"asset_id":42508,"created_at":"2018-02-25T17:09:59.500+08:00","updated_at":"2018-02-25T17:09:59.500+08:00"},{"id":439290,"file_name":"777.png","project_id":22967,"asset_id":42506,"created_at":"2018-02-25T17:09:59.964+08:00","updated_at":"2018-02-25T17:09:59.964+08:00"},{"id":439291,"file_name":"1371648876-640563658.png","project_id":22967,"asset_id":42490,"created_at":"2018-02-25T17:09:59.970+08:00","updated_at":"2018-02-25T17:09:59.970+08:00"},{"id":439292,"file_name":"OOO.mp3","project_id":22967,"asset_id":43251,"created_at":"2018-02-25T17:10:00.433+08:00","updated_at":"2018-02-25T17:10:00.433+08:00"},{"id":439293,"file_name":"XXX.mp3","project_id":22967,"asset_id":43252,"created_at":"2018-02-25T17:10:00.437+08:00","updated_at":"2018-02-25T17:10:00.437+08:00"},{"id":439294,"file_name":"0.png","project_id":22967,"asset_id":42486,"created_at":"2018-02-25T17:10:00.844+08:00","updated_at":"2018-04-22T13:20:47.605+08:00"},{"id":439299,"file_name":"12.png","project_id":22967,"asset_id":47536,"created_at":"2018-02-25T17:16:22.670+08:00","updated_at":"2018-02-26T08:59:00.691+08:00"},{"id":439378,"file_name":"5578.png","project_id":22967,"asset_id":53284,"created_at":"2018-02-26T09:09:22.260+08:00","updated_at":"2018-03-04T16:15:53.425+08:00"},{"id":439527,"file_name":"100000.jpg","project_id":22967,"asset_id":53311,"created_at":"2018-02-26T17:38:10.974+08:00","updated_at":"2018-04-22T13:21:58.023+08:00"},{"id":500418,"file_name":"1.png","project_id":22967,"asset_id":61197,"created_at":"2018-04-22T13:53:17.109+08:00","updated_at":"2018-04-22T13:53:17.109+08:00"},{"id":500422,"file_name":"100.png","project_id":22967,"asset_id":61199,"created_at":"2018-04-22T13:53:17.817+08:00","updated_at":"2018-04-22T13:53:17.817+08:00"},{"id":500423,"file_name":"1000.png","project_id":22967,"asset_id":61200,"created_at":"2018-04-22T13:53:17.821+08:00","updated_at":"2018-04-22T13:53:17.821+08:00"},{"id":500424,"file_name":"10000.png","project_id":22967,"asset_id":61201,"created_at":"2018-04-22T13:53:18.038+08:00","updated_at":"2018-04-22T13:53:18.038+08:00"},{"id":500425,"file_name":"100000.png","project_id":22967,"asset_id":61202,"created_at":"2018-04-22T13:53:18.041+08:00","updated_at":"2018-04-22T13:53:18.041+08:00"},{"id":500419,"file_name":"12.gif","project_id":22967,"asset_id":50933,"created_at":"2018-04-22T13:53:17.112+08:00","updated_at":"2018-04-22T13:54:16.198+08:00"},{"id":500420,"file_name":"13.png","project_id":22967,"asset_id":50873,"created_at":"2018-04-22T13:53:17.661+08:00","updated_at":"2018-04-22T13:54:35.169+08:00"},{"id":500421,"file_name":"10.png","project_id":22967,"asset_id":61198,"created_at":"2018-04-22T13:53:17.664+08:00","updated_at":"2018-04-22T13:54:52.943+08:00"}]
橘蘋學習平台
橘蘋學習平台
我的作品
檢視專案頁
匯出
複製
匯入
刪除
下載 Android APP (APK)
截圖
1:1:1
1:1
full
幫助
用手機掃描下方 QRCode 進行安裝
或您也可以
下載 APK
到這台電腦
用手機掃描下方 QRCode 進行安裝
或您也可以
下載 APK
到這台電腦