{"id":503446,"student_id":10,"content":"let bg = createSprite('bg.png'); //背景圖\nlet player = createSprite('p_0.png', 'p_1.png', 'p_2.png', 'p_3.png'); //叩叮玩家\nlet monster = createSprite('monster_0.png', 'monster_1.png', 'monster_2.png'); //怪物\nlet gameover = createSprite('gameover.png'); //遊戲結束\nlet nums = ['0.png', '1.png', '2.png', '3.png', '4.png', '5.png', '6.png', '7.png', '8.png', '9.png'];\nlet num1 = createSprite(nums); //千位\nlet num2 = createSprite(nums); //百位\nlet num3 = createSprite(nums); //十位\nlet num4 = createSprite(nums); //個位\n\nlet speed = 10; //向上跳的速度\nlet score = 0; //完成的階梯數\nlet timer = 0; //道具作用剩餘時間\nlet blocks = []; // 存放階梯的陣列\n\n// 設定角色的圖層\nplayer.layer = 1;\ngameover.layer = 2;\nnum1.layer = num2.layer = num3.layer = num4.layer = 3;\nplayer.rotationStyle = 'flipped';\ngameover.hidden = true;\n\nnum1.moveTo(50, 50);\nnum2.moveTo(120, 50);\nnum3.moveTo(190, 50);\nnum4.moveTo(260, 50);\n\n// 使用迴圈創造 16 個階梯角色\nfor (let i = 0; i \u003c 16; i++) {\n let b = createSprite('b_0.png', 'b_1.png', 'b_22.png', 'b_3.png', 'b_4.png', 'b_5.png');\n blocks[i] = b; // 將階梯角色存入陣列\n}\n\nrestart();\ngameover.on('click', restart);\n\n// 重新開始遊戲\nfunction restart () {\n speed = 0; //重置速度\n score = 0; //重置分數\n timer = 0; //重置計時器\n player.moveTo(600, 450); //重置玩家位置\n player.costumeId = 0; //重置玩家造型\n monster.y = -3000; //重置怪物位置\n\n for (let i = 0; i \u003c 16; i++) {\n //重置階梯\n blocks[i].x = Math.random() * 1200; //隨機水平位置\n blocks[i].y = i * 60; //垂直相隔 60\n blocks[i].hidden = false;\n }\n}\n\n// //遊戲迴圈\nforever(function () {\n updatePlayer(); //更新玩家\n blocks.forEach(updateBlock); //更新階梯\n scroll(); // 捲動所有角色\n updateMonster(); //更新怪物\n updateScore(); //更新遊戲分數\n if (bg.y \u003e 900) bg.y -= 1800;\n})\n\n// 更新玩家位置\nfunction updatePlayer() {\n if (key.right) {\n player.x += 10; //向右移動 10\n player.direction = 90; //圖片水平翻轉向右\n }\n if (key.left) {\n player.x -= 10; //左右移動 10\n player.direction = 270; //圖片水平翻轉向左\n }\n if (player.x \u003c 0) player.x += 1200;\n if (player.x \u003e 1200) player.x -= 1200;\n\n speed -= 0.5;\n player.y -= speed;\n\n timer -= 1; //減少效果時間\n if (timer == 0) player.costumeId = 0; //解除效果\n if (player.costumeId == 1) speed = 30; //氣球飛行\n if (player.costumeId == 2) speed = 60; //老鷹衝刺\n\n}\n\n// 相對移動\nfunction scroll () {\n let offset = 450 - player.y;\n if (offset \u003e 0) {\n bg.y += offset; //移動背景\n player.y += offset; //移動叩叮\n monster.y += offset; //移動怪物\n for (let i = 0; i \u003c 16; i++) {\n blocks[i].y += offset; //移動階梯\n }\n }\n \n gameover.hidden = player.y \u003c 1000;\n}\n\n// 更新階梯位置\nfunction updateBlock (block) {\n if (block.y \u003e 930) {\n block.y -= 60 * 16 + score; //根據分數拉開階梯距離\n block.x = Math.random() * 1200; //隨機水平位置\n block.hidden = false; // 重新顯示\n\n let rand = Math.random() * 100;\n if (rand \u003c 70) block.costumeId = 0; //70% 機率一般石階\n else if (rand \u003c 85) block.costumeId = 1; //15% 機率草叢石階\n else if (rand \u003c 90) block.costumeId = 2; //5% 飛鶴\n else if (rand \u003c 95) block.costumeId = 3; //5% 雲朵\n else if (rand \u003c 99) block.costumeId = 4; //4% 氣球\n else block.costumeId = 5; //1% 老鷹\n\n score += 1;\n }\n\n if (block.costumeId == 2) block.x += 5; //如果是白鶴就向右移動\n if (block.x \u003e 1300) block.x -= 1400; //如果移動超出邊界就重置到左側\n if (block.scale \u003e 1) block.scale -= 0.03; //如果被放大就持續縮小\n\n if (block.touched(player) \u0026\u0026 player.y \u003c block.y \u0026\u0026 speed \u003c 0) {\n block.scale = 1.3; // 放大階梯\n speed = 20; // 跳起速度設為 20\n let id = block.costumeId //用變數簡短造型編號\n if (id == 1) speed = 30;\n if (id == 3 || id == 4 || id == 5) block.hidden = true;\n \n if (id == 4) {\n player.costumeId = 1;\n timer = 60;\n }\n if (id == 5) {\n player.costumeId = 2;\n timer = 120;\n }\n }\n}\n\n// 更新怪物\nfunction updateMonster () {\n // 如果怪物超出下方邊界就重置到上方\n if (monster.y \u003e 1000) {\n monster.y -= 5000;\n monster.x = Math.random() * 1200;\n monster.costumeId = Math.floor(Math.random() * 3);\n }\n}\n\n// 更新分數\nfunction updateScore () {\n num1.costumeId = Math.floor(score / 1000) % 10; //更新千位造型\n num2.costumeId = Math.floor(score / 100) % 10; //更新百位造型\n num3.costumeId = Math.floor(score / 10) % 10; //更新十位造型\n num4.costumeId = Math.floor(score / 1) % 10; //更新個位造型\n}","created_at":"2023-03-06T18:49:58.228+08:00","updated_at":"2023-03-06T18:57:19.610+08:00","name":"攀岩高手(預設版) 副本","language":"javascript","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/503446/91aee0c8dc7a193336db20ce69affa23.jpg"},"parent_id":503444,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":126,"hashid":"kdmsjmvme","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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