{"id":247289,"student_id":2002,"content":"import random #載入產生隨機數套件\nfrom game import (\n set_backdrop, #設定背景圖\n create_sprite, #創造角色\n create_sound, #創造音效\n draw_text, #繪製文字\n forever, #重複不斷執行\n stop, #遊戲暫停\n)\n\nset_backdrop('bg.jpg') #設定背景圖\nplayer = create_sprite('p0.png', 'p1.png') #玩家擋板\nball = create_sprite('ball.png') #球\nbar = create_sprite('bar0.png', 'bar1.png') #下方橘色長條\nhint = create_sprite('hint.png') #遊戲說明\ngameover_text = create_sprite('gameover.png') #遊戲結束文字\n\nblocks = [] #存放磚塊\nspeed = 10 #移動速度\nscore = 0 #遊戲分數\nlife = 3 #生命\nactive = False #是否卷動磚塊\ncombo = 0 #連擊個數\n\nplayer.y = 800\nball.y = 700\nball.layer = 1\nhint.layer = 1\ngameover_text.layer = 1\ngameover_text.hidden = True\nhint.hidden = False\nball.direction = 0\nfor k in range(5):\n for i in range(10):\n b = create_sprite(\"b0.png\", \"b1.png\", \"b2.png\", \"b3.png\", \"b4.png\", \"b5.png\", \"b6.png\", \"b7.png\")\n b.x = i * 120 + 60\n b.y = k * 60 + 30\n b.costume_id = random.randrange(7)\n blocks.append(b)\ncreate_sound(\"bgm.mp3\", True)\n\n#遊戲主迴圈\ndef loop ():\n global speed, score, life, active, combo, blocks\n player.x = cursor.x\n if active == True:\n ball.step_forward(speed)\n ball.bounce_edge()\n else:\n ball.y = 700\n ball.x = cursor.x\n if cursor.is_down:\n active = True\n hint.hidden = True\n if ball.touched(player):\n ball.direction = (ball.x - player.x) * 45 / 100\n combo = 0\n create_sound(\"hit.wav\")\n if ball.y \u003e 850:\n active = False\n ball.direction = 0\n life -= 1\n combo = 0\n for b in blocks:\n if active == True:\n b.y += speed / 100\n if b.y \u003e 800 and b.hidden == False:\n gameover()\n if ball.touched(b):\n b.hidden = True\n ball.direction = -ball.direction + 180\n if speed \u003c 20 :\n speed += 0.2\n combo += 1\n score += combo\n create_sound(str(combo % 7 + 1) + \".mp3\")\n if blocks[0].y \u003e 30:\n for i in range(10):\n b = create_sprite(\"b0.png\", \"b1.png\", \"b2.png\", \"b3.png\", \"b4.png\", \"b5.png\", \"b6.png\", \"b7.png\")\n b.x = i * 120 + 60\n b.y = -30\n b.costume_id = random.randrange(7)\n blocks = [b] + blocks\n draw_text(\"life:\" + str(life), 100, 860, \"white\", 40)\n draw_text(\"score:\" + str(score), 500, 860, \"white\", 40)\n draw_text(\"combo:\" + str(combo), 900, 860, \"white\", 40)\n if life == 0:\n gameover()\n\n#遊戲結束\ndef gameover():\n stop()\n for b in blocks:\n b.costume_id = 7\n player.costume_id = 1\n bar.costume_id = 1\n gameover_text.hidden = False\n\n\nforever(loop) #重複不斷執行遊戲迴圈\n\n\n","created_at":"2021-04-25T13:38:46.465+08:00","updated_at":"2021-04-25T15:07:27.780+08:00","name":"打磚塊(預設版) 副本","language":"python","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/247289/21ee43c68589f6c0951a48536bfb67fe.jpg"},"parent_id":183413,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":37,"hashid":"kdms6wpnp","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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