{"id":487426,"student_id":10,"content":"setBackdrop('bg.png'); //設定背景圖\nlet board = createSprite('board.png'); //計分板\nlet koding = createSprite('k_0.png', 'k_1.png', 'k_2.png'); //玩家\nlet info = createSprite('info.png'); //遊戲說明\nlet sight = createSprite('sight.png'); // 準星\nlet target = createSprite('t_0.png');\n\nlet score = 0; //分數\nlet clock = 0; //遊戲迴圈執行次數\n\ninfo.hidden = true; //預設隱藏\n\ntarget.direction = Math.random()*360; //目標物朝向隨機方向\ntarget.stepForward(1000); //目標物向前移動 1000 - 1500 的距離\ntarget.direction += 180; //目標物 180 度旋轉方向\n\n// 遊戲迴圈\nfunction gameloop () {\n drawText(score, 200, 60, 'white', 50); //顯示攔截數\n \n // 讓準星跟著滑鼠移動\n sight.x = cursor.x;\n sight.y = cursor.y;\n \n // 根據遊戲迴圈次數,切換叩叮的造型\n clock++;\n if (clock % 30 == 0) {\n koding.costumeId = 1;\n }\n if (clock % 30 == 15) {\n koding.costumeId = 0;\n }\n\n target.stepForward(5);\n \n if (target.touched(koding)) {\n stop();\n }\n}\n\n// 當遊戲場景被點擊時\nfunction clickOnStage () {\n if (target.touched(sight) == true) { //如果目標物碰到準星\n \n score += 1; // 分數加 1\n \n // 當物品被攔截時,創造一個半透明的物品作為紀錄\n let fake = createSprite('t_0.png', 't_1.png', 't_2.png', 't_3.png', 't_4.png', 't_5.png', 't_6.png');\n fake.x = target.x;\n fake.y = target.y;\n fake.direction = target.direction;\n fake.costumeId = target.costumeId;\n fake.opacity = 0.5;\n \n target.x = 600; //移動至水平中央\n target.y = 450; //移動至垂直中央\n target.direction = Math.random()*360;\n target.stepForward(Math.random() * 300 + 1000);\n target.direction += 180;\n }\n}\n\non('click', clickOnStage); //遊戲場景被點擊就執行 clickOnStage\nforever(gameloop); //不斷執行遊戲迴圈\n\n","created_at":"2023-02-01T10:54:57.298+08:00","updated_at":"2023-02-01T11:00:31.510+08:00","name":"守護重金屬叩叮(1hr預設版) 副本","language":"javascript","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/487426/7c45b9610634607d7619f78081890aba.jpg"},"parent_id":487169,"plugin":"Game.set({ width: 1200, height: 900 });","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":107,"hashid":"jzmsk4jr8","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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