{"id":16244,"student_id":123,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\n\nforever(function(){\n print((Date.now()-startTime)/1000 + \"s\", 10, 10, \"red\", 20);\n print(Date.now(), 10, 130, 20);\n print(Math.floor(speed * 10) + \"km/h\", 10, 50, \"red\", 20);\n print(round + \"/2\", 10, 90, \"red\", 20);\n //讓賽車左右旋轉\n if(key.right) {\n car.direction += 3;\n speed -= 0.11;\n }\n if(key.left) {\n car.direction -= 3;\n speed -= 0.11;\n }\n //讓賽車一直前進\n car.stepForward(speed);\n //加速\n if(speed \u003c 0.3) {\n speed = 0.3;\n }\n if(speed \u003c 9) {\n speed += 8;\n }\n //速度變慢\n if(car.touched(border)) {\n speed -= 0.13;\n } \n //相對運動\n border.direction = car.direction - 180;\n border.stepForward(speed);\n road.direction = car.direction - 180;\n road.stepForward(speed);\n check1.direction = car.direction - 180;\n check1.stepForward(speed);\n check2.direction = car.direction - 180;\n check2.stepForward(speed);\n //判斷起點和終點\n if(car.touched(check1) \u0026\u0026 target == 1) {\n target = 2;\n round += 1;\n }\n if(car.touched(check2) \u0026\u0026 target == 2) {\n target = 1\n }\n if(round == 2) {\n stop();\n }\n});","created_at":"2017-03-01T20:52:04.729+08:00","updated_at":"2019-11-07T22:55:42.051+08:00","name":"急速賽車","language":"javascript","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/16244/caaa35b7552d64f04999a747ea44ecf5.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":81,"hashid":"jzmsev5p","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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