{"id":182494,"student_id":10,"content":"import random #載入產生隨機數的套件\nfrom game import * #載入所有遊戲套件提供的方法\n\nset_backdrop('bg.png') #設定背景\nship = create_sprite('player.png') #飛船\nfood = create_sprite('food_0.png','food_1.png','food_2.png') #目標物\nbars = create_sprite('d0.png','d1.png','d2.png','d3.png','d4.png','d5.png','d6.png','d77.png') #儀表板\nn1 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #百位數\nn2 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #十位數\nn3 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #個位數\ngameover_text = create_sprite('gameover_text.png') #遊戲結束文字圖\n\nn1.move_to(550, 50)\nn2.move_to(600, 50)\nn3.move_to(650, 50)\nbars.move_to(600, 850)\nship.layer = 1\ngameover_text.hidden = True\n\nflames = [] #存放火焰角色\nbullets = [] #存放子彈角色\nscore = 0 #遊戲等級\nclock = 0 #紀錄遊戲迴圈次數\nlife = 7 #遊戲生命\nend_time = 0 #緩慢模式的結束時間點\n\nfood.x = random.randrange(100, 1100)\nfood.y = random.randrange(100, 800)\n\ncreate_sound('bgm.mp3', True)\n\n#遊戲主迴圈\ndef loop ():\n global score, clock, life, end_time\n\n speed = ship.distance_to(cursor)/20 #距離滑鼠越遠速度越快\n ship.toward(cursor) #飛船朝向滑鼠\n ship.step_forward(speed)\n \n #緩速模式時子彈產生的速度變 1/4\n if clock \u003c end_time:\n rate = 8 #每執行 8 次迴圈創造一個子彈\n else:\n rate = 2 #每執行 2 次迴圈創造一個子彈\n\n clock += 1\n if clock % rate == 0:\n bullet = create_sprite('bullet_0.png','bullet_1.png')\n bullet.direction = random.randrange(360)\n bullet.step_forward(1200)\n bullet.direction = random.randrange(360)\n bullets.append(bullet)\n\n for b in bullets:\n if b.distance_to(600, 450) \u003e 1200:\n b.destroy()\n \n if b.touched(ship):\n b.destroy()\n life -= 1\n create_sound('boom.wav')\n \n if clock \u003c end_time:\n b.step_forward(1) #緩速模式時子彈速度變 1/4\n b.costume_id = 1\n else:\n b.step_forward(4)\n b.costume_id = 0\n\n if ship.touched(food):\n food.x = random.randrange(100, 1100)\n food.y = random.randrange(100, 800)\n \n #生命條造型編號不能超過 7\n if food.costume_id == 1 and life \u003c 7:\n life += 1\n \n if food.costume_id == 2:\n end_time = clock + 500 # 500 個遊戲迴圈的時間內是緩速狀態\n\n if score % 10 == 4: #每 10 個食物,第 5 個是緩速\n food.costume_id = 2\n elif score % 10 == 9: #每 10 個食物,第 10 個是補血\n food.costume_id = 1\n else:\n food.costume_id = 0\n \n score += 1\n create_sound('effect.wav')\n\n n1.costume_id = int(score/100)%10 #分數百位數\n n2.costume_id = int(score/10)%10 #分數十位數\n n3.costume_id = int(score/1)%10 #分數個位數\n\n bars.costume_id = life #生命值介於 0 - 7 之間\n \n if life \u003c= 0:\n stop()\n gameover_text.hidden = False\n\n if clock%5 == 0:\n flame = create_sprite('flame.png')\n flame.direction = ship.direction + 90\n flame.move_to(ship)\n flames.append(flame)\n \n for flame in flames:\n flame.opacity -= 0.01\n flame.scale -= 0.01\n if flame.opacity \u003c 0:\n flame.destroy()\n\nforever(loop) #重複不斷執行遊戲回圈\n\n","created_at":"2020-08-17T15:44:02.435+08:00","updated_at":"2020-08-18T09:47:02.129+08:00","name":"飛行訓練(完整版)","language":"python","screenshot":{"url":"https://cdn8.koding.school/uploads/project/screenshot/182494/d1df25b2738683732bd80fb77933492e.jpg"},"parent_id":4,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":230,"hashid":"gk4sz3d8","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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