{"id":203237,"student_id":12205,"content":"import random #載入隨機數模組\nfrom game import (\n set_backdrop, #設定背景圖\n create_sprite, #創造角色\n create_sound, #創造音效\n draw_text, #繪製文字\n key, #鍵盤狀態\n forever, #重複不斷執行\n stop, #遊戲結束\n)\n\nset_backdrop('bg.jpg') #設定背景圖\nlevels = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #關卡地形\nbar = create_sprite('bar.png') #生命條\ndashboard = create_sprite('dashboard.png') #生命條框\nplayer = create_sprite('player.png') #玩家\ntarget = create_sprite('target.png') #目標\ninfo = create_sprite('arrow.png', 'youwin.png', 'gameover.png') #文字圖\n\nbar.move_to(250, 46) #初始化位置\nplayer.layer = 1 #設定玩家圖層到最上層\n\n\nvy = 0 #垂直速度\nvx = 0 #水平速度\nfuel = 1000 #燃料值\ngoal_x = [1000, 1000, 200, 200, 1000, 1000, 1000, 600, 1100] #用來存放目標物X座標\ngoal_y = [700, 200, 700, 200, 200, 800, 200, 450, 700] #用來存放目標物Y座標\n\n\n#遊戲主迴圈\ndef loop ():\n global vx, vy, is_start, fuel\n \n if info.hidden == True:\n vy += 0.07\n player.y += vy\n player.x += vx\n \n if key.up and fuel \u003e 0:\n vy -= 0.15\n \n if key.right and fuel \u003e 0:\n vx += 0.1\n \n if key.left and fuel \u003e 0:\n vx -= 0.1\n \n #碰到目標切換關卡\n if player.touched(target):\n levels.costume_id += 1\n bar.x = 250\n fuel = 1000\n \n #根據關卡設定目標位置\n target.x = goal_x[levels.costume_id]\n target.y = goal_y[levels.costume_id]\n \n #遊戲獲勝\n if levels.costume_id == 9:\n stop()\n info.hidden = False\n info.costume_id = 1\n \n #遊戲失敗\n #if player.touched(levels):\n stop()\n info.hidden = False\n info.costume_id = 2\n \n #方向按鍵按下時消耗燃料\n if key.up or key.right or key.left:\n bar.x -= 0.5\n fuel -= 1\n info.hidden = True\n \n if fuel % 3 == 0 and fuel \u003e 0: create_flame()\n \n \n # draw_text(fuel, 50, 30, 'red', 30)\n \n #遊戲動畫特效\n target.direction += 1\n player.direction = 90 + vx * 2\n\n\n#創造火焰球\ndef create_flame ():\n f = create_sprite('flame.png')\n f.x = player.x\n f.y = player.y + 50\n f.direction = player.direction + 90 + random.randrange(-15, 15)\n \n def fireloop ():\n f.stepForward(5)\n f.opacity -= 0.01\n f.scale -= 0.01\n \n if f.opacity \u003c 0: f.destroy()\n \n f.forever(fireloop) #重複不斷執行\n\n\nforever(loop) #重複不斷執行遊戲回圈\n\n\n\n\n","created_at":"2020-11-13T20:33:40.463+08:00","updated_at":"2021-01-04T12:44:19.625+08:00","name":"太空人(完整版) 副本","language":"python","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/203237/6ddcf1f04dc0e0324a847f4c6baf0d3c.jpg"},"parent_id":180631,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":51,"hashid":"gk4skgzd6","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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