{"id":1165140,"student_id":90858,"content":"var x = 0; //挖洞機的 X 座標\nvar y = 0; //挖洞機的 Y 座標\nvar width = 20; //格子大小\n\nforever(loop);\n\n// 遊戲主迴圈\nfunction loop () {\n pen.fillColor = '#f00';\n pen.drawRect(x*width+1, y*width+1, width-2, width-2);\n\n maze[x][y].color = 'lightblue';\n\n var arr = [];\n\n if (maze[x][y-1].color == 'white') {\n arr.push('up');\n }if (maze[x][y+1].color == 'white') {\n arr.push('down');\n }if (maze[x+1][y].color == 'white') {\n arr.push('right');\n }if (maze[x-1][y].color == 'white') {\n arr.push('left');\n }\n\n\n var next = arr[Math.floor(Math.random()*arr.length)];\n\n if (next == 'up') {\n maze[x][y].up = true;\n y -= 1;\n maze[x][y].down = true;\n } else if (next == 'down') {\n maze[x][y].down = true;\n y += 1;\n maze[x][y].up = true;\n } else if (next == 'right') {\n maze[x][y].right = true;\n x += 1;\n maze[x][y].left = true;\n } else if (next == 'left') {\n maze[x][y].left = true;\n x -= 1;\n maze[x][y].right = true;\n } else {\n maze[x][y].color = 'yellow';\n\n if (maze[x][y].right \u0026\u0026 maze[x+1][y].color == 'lightblue') {\n x += 1;\n } else if (maze[x][y].left \u0026\u0026 maze[x-1][y].color == 'lightblue') {\n x -= 1;\n } else if (maze[x][y].up \u0026\u0026 maze[x][y-1].color == 'lightblue') {\n y -= 1;\n } else if (maze[x][y].down \u0026\u0026 maze[x][y+1].color == 'lightblue') {\n y += 1;\n }\n }\n}","created_at":"2025-11-16T16:03:09.365+08:00","updated_at":"2025-11-29T10:51:34.321+08:00","name":"迷宮產生器(預設版) 副本","language":"javascript","screenshot":{"url":"https://cdn3.koding.school/uploads/project/screenshot/1165140/f86b7c548a9f83214b5a482be9369df8.jpg"},"parent_id":157103,"plugin":"var maze = [];\nvar width = 20;\nvar row = 640/width;\nvar col = 480/width;\n\nfor (var x = -1; x \u003c row + 1; x++) {\n maze[x] = [];\n for (var y = -1; y \u003c col + 1; y++) {\n var color = x == -1 || y == -1 || x == row || y == col ? 'black' : 'white';\n maze[x][y] = {\n color: color,\n up: false,\n right: false,\n down: false,\n left: false\n };\n }\n}\n\nforever(function() {\n for (var cx = 0; cx \u003c row; cx++) {\n for (var cy = 0; cy \u003c col; cy++) {\n \n var cell = maze[cx][cy];\n pen.size = 0.001;\n pen.fillColor = cell.color;\n pen.drawRect(cx*width, cy*width, width, width);\n \n pen.size = 1;\n var x = cx*width;\n var y = cy*width;\n if (!cell.up) pen.drawLine(x, y, x + width, y);\n if (!cell.right) pen.drawLine(x + width, y, x + width, y + width);\n if (!cell.down) pen.drawLine(x, y + width, x + width, y + width);\n if (!cell.left) pen.drawLine(x, y + width, x, y);\n }\n }\n});\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":1,"hashid":"gk4s56dge","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[]
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