{"id":200868,"student_id":2002,"content":"var grid = [\n '******',\n '* *',\n '* ** *',\n '* *C *',\n '* *',\n '******',\n];\ninit(grid);\n\nplayer.reset(1, 1); // 初始化老鼠位置\n\nvar Q = {}; //老鼠的大腦\nvar S1; //上一次的狀態(位置)\nvar S2; //當前的狀態(位置)\nvar A; //上一次的動作(移動方向)\nvar alpha = 0.8; // 學習速率\nvar beta = 0.5; // 衰減值\n\n\nforever(function() {\n S1 = player.x + \":\" + player.player\n if (Q[S1] === undefined) {\n Q[S1] = [0, 0, 0, 0]\n }\n var max = Math.max(Q[S1][0], Q[S1][1], Q[S1][2], Q[S1][3])\n var A = Q[S1].indexOf(max)\n if (A === 0) {\n player.x--\n }\n if (A === 1) {\n player.x++\n }\n if (A === 2) {\n player.y--\n }\n if (A === 3) {\n player.y++\n }\n S2 = player.x + \":\" + player.player\n if (Q[S2] === undefined) {\n Q[S2] = [0, 0, 0,]\n }\n if (grid[player.x][player.y] === \"*\") {\n reward(Q, S1, A, S2, -100)\n player.reset(1, 1)\n }\n if (grid[player.x][player.y] === \"C\") {\n reward(Q, S1, A, S2, 10)\n player.reset(1, 1)\n }\n if (grid[player.x][player.y] === \" \") {\n reward(Q, S1, A, S2, -1)\n }\n});\n\n// 懲罰獎勵\nfunction reward (Q, S1, A, S2, score) {\n var re = Math.max(...Q[S2])\n Q[S1][A] = alpha * Q[S1][A] + (1 - alpha) * (score + beta * re)\n}","created_at":"2020-11-01T13:32:18.684+08:00","updated_at":"2020-11-01T14:15:47.614+08:00","name":"老鼠找起司(2) 副本","language":"javascript","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/200868/89edcce60b8890776f43b51e69f48ea4.jpg"},"parent_id":65017,"plugin":"var rat = createSprite('mouse.png');;\nvar cheese = createSprite('cheese.png');\nvar W;\nvar H;\nvar width = 40;\n\nfunction init (grid) {\n\n H = grid.length;\n W = grid[0].length;\n\n for (var y = 0; y \u003c H; y++) {\n for (var x = 0; x \u003c W; x++) {\n if (grid[y][x] == 'C') {\n cheese.moveTo(x*width + width/2, y*width + width/2);\n }\n }\n }\n\n forever(function() {\n for (var y = 0; y \u003c H; y++) {\n for (var x = 0; x \u003c W; x++) {\n pen.fillColor = (grid[y][x] == '*' ? 'black' : 'white')\n pen.drawRect(x*width, y*width, width, width);\n }\n }\n });\n}\n\nfunction randomGrid (col, row, rate) {\n var col = col \u003c 16 ? col : 16;\n var row = row \u003c 12 ? row : 12;\n var grid = [];\n for (var y = 0; y \u003c row - 2; y++) {\n grid[y] = '';\n for (var x = 0; x \u003c col - 2 ; x++) {\n if (x == col - 3 \u0026\u0026 y == row - 3) grid[y] += 'C';\n else grid[y] += Math.random() \u003c rate ? '*' : ' ';\n }\n grid[y] = '*' + grid[y] + '*';\n }\n var s = Array(col).fill('*').join('');\n grid.push(s);\n grid.unshift(s);\n return grid;\n}\n\nvar player = {\n x: 1,\n y: 1,\n reset: function (x, y) {\n this.x = x;\n this.y = y;\n }\n}\n\nforever(function () {\n rat.moveTo(player.x*width + width/2, player.y*width + width/2);\n})\n\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":41,"hashid":"ej9s2dvpe","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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