{"id":476631,"student_id":26492,"content":"import random #載入產生隨機數的套件\nfrom game import * #載入所有遊戲套件提供的方法\n\nset_backdrop('bg.png') #設定背景\nship = create_sprite('player.png') #飛船\nfood = create_sprite('food_0.png','food_1.png','food_2.png') #目標物\nbars = create_sprite('d0.png','d1.png','d2.png','d3.png','d4.png','d5.png','d6.png','d7.png') #儀表板\nn3 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #百位數\nn2 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #十位數\nn1 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #個位數\ngameover_text = create_sprite('gameover.png') #遊戲結束文字圖\n\nn3.move_to(550, 50)\nn2.move_to(600, 50)\nn1.move_to(650, 50)\nbars.move_to(600, 850)\nship.layer = 1\ngameover_text.hidden = True\n\nfood.x = random.randrange(100, 1100) #隨機切換水平位置\nfood.y = random.randrange(100, 800) #隨機切換垂直位置\n\nbullets = [] #存放子彈角色\nscore = 0 #玩家分數\nclock = 0 #紀錄遊戲迴圈次數\nlife = 7 #遊戲生命\nend_time = 0 #緩慢模式的結束時間點\n\n\n#遊戲主迴圈\ndef loop ():\n global score, clock, life, end_time\n \n speed = ship.distance_to(cursor) / 20 #計算飛船與滑鼠距離再除以 20\n ship.toward(cursor) #飛船朝向滑鼠\n ship.step_forward(speed) #飛船向前移動\n \n # 如果飛船碰到目標物\n if ship.touched(food):\n food.x = random.randrange(100, 1100) #隨機切換水平位置\n food.y = random.randrange(100, 800) #隨機切換垂直位置\n score += 1\n\n\n \n n3.costume_id = int(score / 100) % 10\n n2.costume_id = int(score / 10) % 10\n n1.costume_id = int(score / 1) % 10\n\n clock += 1\n if clock % 4 == 0:\n b =create_sprite('bullet_0.png', 'bullet_1.png')\n b.direction = random.randrange(360)\n b.step_forward(750)\n b.direction = random.randrange(360)\n bullets.append(b)\n \n for b in bullets:\n b.step_forward(4)\n \n if len(bullets) \u003e 100:\n bullets[0].destroy()\n del bullets[0]\n \n if ship.touched(bullets): stop()\n \n \n \n \n\nforever(loop) #重複不斷執行遊戲回圈\n\n","created_at":"2022-12-21T20:46:30.523+08:00","updated_at":"2023-01-04T19:37:09.887+08:00","name":"飛行訓練(預設版) 副本","language":"python","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/476631/f97e41203d0d839b1e8e32f5ce55ae82.jpg"},"parent_id":200984,"plugin":"_clock = 0\n\ndef fires ():\n global _clock\n \n _clock += 1\n if _clock % 5 == 0:\n f = game.create_sprite('flame.png')\n f.move_to(ship)\n f.direction = f\n \n def loop ():\n f.scale -= 0.02\n f.opacity -= 0.02\n if f.scale \u003c= 0: f.destroy()\n \n f.forever(loop)\n \n \nforever(fires)\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":14,"hashid":"d5msy33ej","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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