{"id":208678,"student_id":10,"content":"setBackdrop(\"bg.jpg\"); //設定背景圖\ncreateSprite(\"board.png\"); //計分板角色\nvar p1 = createSprite(\"otter_0.png\", \"otter_1.png\", \"otter_2.png\", \"otter_3.png\", \"otter_4.png\"); //左邊玩家\nvar p2 = createSprite(\"koding_0.png\", \"koding_1.png\", \"koding_2.png\", \"koding_3.png\", \"koding_4.png\"); //右邊玩家\nvar obj = createSprite(\"twig.png\", \"shell.png\"); //武器\nvar hint = createSprite(\"tutorial.jpg\"); //開始畫面\n\np1.x = 200;\np1.y = 700;\np2.x = 1000;\np2.y = 700;\n\n//將武器移動到左邊玩家\nobj.x = p1.x;\nobj.y = p1.y;\nobj.hidden = true;\n// hint.hidden = true;\n\nvar p1_hp = 400; //左邊玩家血量\nvar p2_hp = 400; //右邊玩家血量\nvar p1_power = 0; //左邊玩家蓄力\nvar p2_power = 0; //右邊玩家蓄力\nvar vx = 0; //武器水平移動速度\nvar vy = 0; //武器垂直移動速度\nvar wind = 0; //風速\nvar status = 0; //遊戲狀態\n\non(\"mousedown\", mousedown); //滑鼠點下時執行 mousedown 函式\non(\"mouseup\", mouseup); //滑鼠放開時執行 mouseup 函式\n\ncreateSound('bgm.mp3');\n\nfunction mousedown () {\n if (status == 1) {\n status = 2;\n }\n if (status == 4) {\n status = 5;\n }\n}\n\nfunction mouseup () {\n if (status == 2) {\n status = 3;\n vy = -p1_power;\n vx = p1_power;\n obj.hidden = false;\n createsound('throw.wav');\n }\n if (status == 5) {\n status = 6;\n vy = -p2_power;\n vx = -p2_power;\n obj.hidden = false;\n createsound('throw.wav');\n }\n if (status == 0) {\n status = 1;\n hint.hidden = true;\n }\n}\n\n//遊戲主迴圈\nfunction loop () {\n\n if (status == 2) {\n p1.costumeId = 1;\n }\n if (status == 3) {\n p1.costumeId = 2;\n }\n if (status == 2 \u0026\u0026 p1_power \u003c 40) {\n p1_power += 1;\n }\n \n if (status == 5) {\n p2.costumeId = 1;\n }\n if (status == 6) {\n p2.costumeId = 2;\n }\n if (status == 5 \u0026\u0026 p2_power \u003c 40) {\n p2_power += 1;\n }\n\n if (status == 3 || status == 6) {\n vy += 1;\n obj.x += vx + wind;\n obj.y += vy;\n }\n \n if (obj.y \u003e 1500) reset();\n\n if (status == 3 \u0026\u0026 obj.touched(p2)) {\n p2.costumeId = 3;\n p2_hp -= 100;\n obj.hidden = true;\n createsound('hit.wav');\n }\n if (status == 6 \u0026\u0026 obj.touched(p1)) {\n p1.costumeId = 3;\n p1_hp -= 100;\n obj.hidden = true;\n createsound('hit.wav');\n }\n}\n\nfunction reset () {\n p1_power = 0;\n p1.costumeId = 0;\n if (status == 3) {\n status = 4;\n obj.x = p2.x;\n obj.y = p2.y;\n obj.costumeId = 1;\n }\n \n p2_power = 0;\n p2.costumeId = 0;\n if (status == 6) {\n status = 1;\n obj.x = p1.x;\n obj.y = p1.y;\n obj.costumeId = 0;\n }\n \n obj.hidden = true;\n wind = Math.random()*20 - 10;\n}\n\nfunction checkGameOver () {\n if (p1_hp \u003c= 0) {\n drawText(\"Koding 獲勝!\", 350, 400, \"white\", 100);\n p2.costumeId = 4;\n stop();\n }\n if (p2_hp \u003c= 0) {\n drawText(\"Otter 獲勝!\", 350, 400, \"white\", 100);\n p1.costumeId = 4;\n stop();\n }\n}\n\nfunction drawBars() {\n pen.fillColor = \"red\";\n pen.drawRect(500, 40, -p1_hp, 20);\n pen.drawRect(700, 40, +p2_hp, 20);\n pen.fillColor = \"blue\";\n pen.drawRect(580 + wind * 10, 120, 40, 20);\n \n if (status == 1 || status == 2) {\n pen.fillColor = \"white\";\n pen.drawRect(50, 600, 40, 200);\n pen.fillColor = \"red\";\n pen.drawRect(50, 800, 40, -p1_power * 5);\n }\n if (status == 4 || status == 5) {\n pen.fillColor = \"white\";\n pen.drawRect(1110, 600, 40, 200);\n pen.fillColor = \"red\";\n pen.drawRect(1110, 800, 40, -p2_power * 5);\n }\n}\n\n//重複不斷執行...\nforever(function(){\n loop();\n checkGameOver();\n drawBars();\n});","created_at":"2020-12-02T18:28:33.416+08:00","updated_at":"2021-04-23T09:56:18.264+08:00","name":"獺獺大戰_除錯範例_0","language":"javascript","screenshot":{"url":"https://cdn3.koding.school/uploads/project/screenshot/208678/6a26128d836a1c9db80ec2015c1d4475.jpg"},"parent_id":203136,"plugin":"Game.set({width: 1200, height: 900});","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":204,"hashid":"d5msvvk9v","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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