{"id":225745,"student_id":2002,"content":"import game #載入遊戲套件\nimport random #載入隨機數套件\n\nground = game.create_sprite('ground.png') #道路街景\ndino = game.create_sprite('dino_0.png', 'dino_1.png') #恐龍\nb1 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #1號障礙物\nb2 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #2號障礙物\nb3 = game.create_sprite('0.png', \"1.png\", \"2.png\", \"3.png\", \"4.png\") #3號障礙物\nboard = game.create_sprite('board.png') #計分版\nhint = game.create_sprite(\"hint.png\") #創造角色\n\ndino.y = 600\nb1.y = 600\nb2.y = 600\nb3.y = 600\n\ndino.x = 300\nb1.x = 2000\nb2.x = 2500\nb3.x = 3000\nnextb = b1.x\n\nvy = 0 #垂直速度\nvx = 10 #水平速度\nscore = 0 #分數\n\n#遊戲主迴圈\ndef loop():\n global vx, vy, score, nextb #存取函式外變數\n game.create_sound(\"bgm.mp3\")\n game.draw_text(int(score), 30, 30, \"black\", 60)\n if hint.hidden == True:\n ground.x -= vx\n b1.x -= vx * 1.3\n b2.x -= vx * 1.3\n b3.x -= vx * 1.3\n if ground.x \u003c 0:\n ground.x += 3000\n if b1.x \u003c -100:\n b1.costume_id = random.randrange(0, 4)\n b1.x = b3.x + random.randrange(500, 1001) * vx / 10\n if b2.x \u003c -100:\n b2.costume_id = random.randrange(0, 4)\n b2.x = b1.x + random.randrange(500, 1001) * vx / 10\n if b3.x \u003c -100:\n b3.costume_id = random.randrange(0, 4)\n b3.x = b2.x + random.randrange(500, 1001) * vx / 10\n dino.y += vy\n vy += 2\n \n \n if dino.y \u003e 600:\n dino.y = 600\n if dino.touched(b1) or dino.touched(b2) or dino.touched(b3):\n hint.hidden = False\n if hint.hidden == True:\n score += 1/6\n if hint.hidden == True:\n dino.costume_id = int(score) % 2\n if score % 300 \u003c 150:\n game.set_backdrop(\"sky_light.png\") #設定背景\n else:\n game.game.set_backdrop(\"sky_dark.png\") #設定背景\n vx = 10 + score / 100\n if game.key.enter and hint.hidden == False:\n hint.hidden = True\n dino.x = 300\n b1.x = 2000\n b2.x = 2500\n b3.x = 3000\n score = 0\ndef www():\n global nextb, vy\n if b1.x \u003c b2.x and b1.x \u003c b3.x and b1.x \u003e 300:\n nextb = b1.x\n if b2.x \u003c b1.x and b2.x \u003c b3.x and b2.x \u003e 300:\n nextb = b2.x\n if b3.x \u003c b1.x and b3.x \u003c b2.x and b3.x \u003e 300:\n nextb = b3.x\n jump = nextb - dino.x\n if jump \u003c= 90 and dino.y \u003e= 600:\n vy = -30\n game.create_sound(\"jump.ogg\")\ngame.forever(loop) #重複不斷執行\ngame.forever(www) #重複不斷執行","created_at":"2021-01-31T13:30:38.360+08:00","updated_at":"2021-01-31T15:29:40.741+08:00","name":"小恐龍大爆走(預設版) 副本","language":"python","screenshot":{"url":"https://cdn6.koding.school/uploads/project/screenshot/225745/faca26e64328d9fbc07c6030564f8e99.jpg"},"parent_id":194471,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":59,"hashid":"9ygsp5gky","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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