{"id":126945,"student_id":37,"content":"var grid = [\n '******',\n '* *',\n '* ** *',\n '* *C *',\n '* *',\n '******',\n];\ninit(grid);\n\nplayer.reset(1, 1); // 初始化老鼠位置\n\nvar Q = {}; //老鼠的大腦\nvar S1; //上一次的狀態(位置)\nvar S2; //當前的狀態(位置)\nvar A; //上一次的動作(移動方向)\nvar alpha = 0.8; // 學習速率\nvar beta = 0.5; // 衰減值\n\n\nforever(function(){\n S1 = player.x + \":\" + player.y;\n if(Q[S1] == undefined){\n Q[S1] = [0,0,0,0];\n }\n var max = Math.max(...Q[S1]);\n var A = Q[S1].indexOf(max);\n if(A == 0){\n player.x --; \n }\n if(A == 1){\n player.x ++; \n }\n if(A == 2){\n player.y --; \n }\n if(A == 3){\n player.y ++; \n }\n S2 = player.x + \":\" + player.y;\n if(Q[S2] == undefined){\n Q[S2] = [0,0,0,0];\n }\n if(grid[player.y][player.x] == \"*\"){\n reward(Q,S1,A, S2,-100 )\n player.reset(1,1)\n }\n if(grid[player.y][player.x] == \" \"){\n reward(Q, S1, A, S2, -1)\n }\n if(grid[player.y][player.x] == \"C\"){\n reward(Q,S1,A, S2,10 )\n player.reset(1,1)\n }\n});\n\n// 懲罰獎勵\nfunction reward (Q, S1, A, S2, score) {\n var M = Math.max(...Q[S2]);\n Q[S1][A] = alpha * Q[S1][A] + (1-alpha) * (score + beta*M);\n \n \n \n \n}","created_at":"2020-02-16T10:02:07.611+08:00","updated_at":"2020-02-16T11:07:00.814+08:00","name":"老鼠找起司(2) 副本","language":"javascript","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/126945/1aca819c189ffdfd6e452813a36a5315.jpg"},"parent_id":65017,"plugin":"var rat = createSprite('mouse.png');;\nvar cheese = createSprite('cheese.png');\nvar W;\nvar H;\nvar width = 40;\n\nfunction init (grid) {\n\n H = grid.length;\n W = grid[0].length;\n\n for (var y = 0; y \u003c H; y++) {\n for (var x = 0; x \u003c W; x++) {\n if (grid[y][x] == 'C') {\n cheese.moveTo(x*width + width/2, y*width + width/2);\n }\n }\n }\n\n forever(function() {\n for (var y = 0; y \u003c H; y++) {\n for (var x = 0; x \u003c W; x++) {\n pen.fillColor = (grid[y][x] == '*' ? 'black' : 'white')\n pen.drawRect(x*width, y*width, width, width);\n }\n }\n });\n}\n\nfunction randomGrid (col, row, rate) {\n var col = col \u003c 16 ? col : 16;\n var row = row \u003c 12 ? row : 12;\n var grid = [];\n for (var y = 0; y \u003c row - 2; y++) {\n grid[y] = '';\n for (var x = 0; x \u003c col - 2 ; x++) {\n if (x == col - 3 \u0026\u0026 y == row - 3) grid[y] += 'C';\n else grid[y] += Math.random() \u003c rate ? '*' : ' ';\n }\n grid[y] = '*' + grid[y] + '*';\n }\n var s = Array(col).fill('*').join('');\n grid.push(s);\n grid.unshift(s);\n return grid;\n}\n\nvar player = {\n x: 1,\n y: 1,\n reset: function (x, y) {\n this.x = x;\n this.y = y;\n }\n}\n\nforever(function () {\n rat.moveTo(player.x*width + width/2, player.y*width + width/2);\n})\n\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":51,"hashid":"882swk8y","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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