{"id":53535,"student_id":10,"content":"// 黑子(電腦)先下\ngrid[7][7] = 'b';\n\n// 印出評估函式計算的分數在每個格子上\nforever(function(){\n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n if (grid[x][y] == '') {\n grid[x][y] = 'b';\n var score = evaluation(x, y);\n grid[x][y] = 'w';\n var score = evaluation(x, y);\n grid[x][y] = '';\n \n // showScore(score, x, y); \n }\n }\n }\n});\n\n// 當玩家下完會觸發 AI 函式換電腦下棋\nfunction AI() {\n var bestX;\n var bestY;\n var bestScore = 0;\n \n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n if (grid[x][y] == '') {\n grid[x][y] = 'b';\n var score = evaluation(x, y)\n grid[x][y] = 'w';\n score += evaluation(x, y);\n grid[x][y] = '';\n \n if (score \u003e bestScore) {\n bestScore = score;\n bestX = x;\n bestY = y;\n }\n }\n }\n }\n grid[bestX][bestY] = 'b';\n}\n\n\n// 評估函式\nfunction evaluation (x, y) {\n var G = grid; //縮寫減少程式,大寫 G 是為了不要和小寫 g 變數命名衝突\n \n var a = check(G[x][y], G[x][y-1], G[x][y-2], G[x][y-3], G[x][y-4]);\n var b = check(G[x][y], G[x][y+1], G[x][y+2], G[x][y+3], G[x][y+4]);\n \n var c = check(G[x][y], G[x-1][y], G[x-2][y], G[x-3][y], G[x-4][y]);\n var d = check(G[x][y], G[x+1][y], G[x+2][y], G[x+3][y], G[x+4][y]);\n \n var e = check(G[x][y], G[x-1][y-1], G[x-2][y-2], G[x-3][y-3], G[x-4][y-4]);\n var f = check(G[x][y], G[x+1][y+1], G[x+2][y+2], G[x+3][y+3], G[x+4][y+4]);\n \n var g = check(G[x][y], G[x+1][y-1], G[x+2][y-2], G[x+3][y-3], G[x+4][y-4]);\n var h = check(G[x][y], G[x-1][y+1], G[x-2][y+2], G[x-3][y+3], G[x-4][y+4]);\n \n return a*b + c*d + e*f + g*h;\n \n}\n\n// 傳入五個格子內容,計算連成幾個\nfunction check (a, b, c, d, e) {\n if (a != b) return 1;\n if (a != c) return 10;\n if (a != d) return 100;\n if (a != e) return 1000;\n return 10000;\n}\n\n\n\n\n\n\n\n\n","created_at":"2019-01-10T17:30:39.638+08:00","updated_at":"2021-09-03T19:25:10.405+08:00","name":"五子棋AI 副本","language":"javascript","screenshot":{"url":"https://cdn9.koding.school/uploads/project/screenshot/53535/b47ab2f0c1918fc9d5642ac028131f54.jpg"},"parent_id":52798,"plugin":"setBackdrop(\"bg.png\");\n\nvar zz = [ 0, 0, 0, 0, 0, 0, 0, 0, 0];\nvar v1 = [ 4, 3, 2, 1, 0, -1, -2, -3, -4];\nvar v2 = [-4, -3, -2, -1, 0, 1, 2, 3, 4];\n\nvar game = (function () {\n\n let grid = {};\n \n let status = 'playing';\n\n let instance = {\n place: place,\n placeWhite: placeWhite,\n placeBlack: placeBlack,\n click: click,\n current: 'b',\n grid: grid,\n check: check,\n }\n\n for (let x=-14; x\u003c=29; x++) {\n grid[x] = {};\n for (let y=-14; y\u003c=29; y++) {\n grid[x][y] = '';\n } \n }\n\n function isWin (x, y, vx, vy) {\n var re = grid[x][y] + grid[x + vx][y + vy] + grid[x + vx*2][y + vy*2] + grid[x + vx*3][y + vy*3] + grid[x + vx*4][y + vy*4];\n if (re == 'bbbbb') {\n print(\"黑方獲勝\");\n status = 'stop';\n }\n if (re == 'wwwww') {\n print(\"白方獲勝\");\n status = 'stop';\n }\n }\n\n when('click', function () {\n var x = Math.floor((cursor.x - 97)/30);\n var y = Math.floor((cursor.y - 17)/30);\n \n\n if (x \u003c 0 || x \u003e= 15 || y \u003c 0 || y \u003e= 15) return;\n place(x, y);\n \n AI();\n \n \n });\n\n forever(function () {\n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n pen.size = 0;\n if (grid[x][y] == '') continue;\n if (grid[x][y] == 'b') pen.fillColor = 'black';\n if (grid[x][y] == 'w') pen.fillColor = 'white';\n pen.drawCircle(x*30 + 110, y*30 + 30, 14);\n }\n }\n for (var x=0; x\u003c15; x++) {\n for (var y=0; y\u003c15; y++) {\n isWin(x, y, 1, 0);\n isWin(x, y, -1, 0);\n isWin(x, y, 0, 1);\n isWin(x, y, 0, -1);\n isWin(x, y, 1, 1);\n isWin(x, y, -1, 1);\n isWin(x, y, 1, -1);\n isWin(x, y, -1, -1);\n }\n }\n });\n \n \n\n function place (x, y) {\n if (status === 'stop') return;\n if (grid[x][y] !== '') return;\n // grid[x][y] = instance.current;\n // instance.current = instance.current == 'w' ? 'b' : 'w';\n var count = 0;\n for (var xx=0; xx\u003c15; xx++) {\n for (var yy=0; yy\u003c15; yy++) {\n if (grid[xx][yy] !== '') count++;\n }\n }\n grid[x][y] = count%2 === 0 ? 'b' : 'w';\n }\n \n function placeWhite (x, y) {\n if (status == 'stop') return;\n // if (grid[x][y] != undefined) return;\n grid[x][y] = 'w';\n instance.current = 'b';\n }\n \n function placeBlack (x, y) {\n if (status == 'stop') return;\n // if (grid[x][y] != undefined) return;\n grid[x][y] = 'b';\n instance.current = 'w';\n }\n\n let funcs = [];\n function click (func) {\n funcs.push(func);\n }\n\n function check(color, x, y) {\n \n if (color == 'white' || color == 'w') color = 'w';\n if (color == 'black' || color == 'b') color = 'b';\n \n var temp = grid[x][y];\n grid[x][y] = color;\n var result = [0, 1, 0, 0, 0, 0];\n var a, b, c;\n var start, len;\n for (len = 5; len \u003e= 2; len--) {\n for (start = 5 - len; start \u003c= 4; start++) {\n z = zz.slice(start, start + len);\n d = v1.slice(start, start + len);\n i = v2.slice(start, start + len);\n if (checkLine(grid, x, y, d, z, color)) result[len]++;\n if (checkLine(grid, x, y, z, d, color)) result[len]++;\n if (checkLine(grid, x, y, d, d, color)) result[len]++;\n if (checkLine(grid, x, y, d, i, color)) result[len]++;\n }\n }\n\n function checkLine(grid, x, y, vx, vy, who) {\n for (var i=0; i\u003cvx.length; i++) {\n var xx = x + vx[i];\n var yy = y + vy[i];\n if (grid[xx][yy] != who) return false;\n }\n return true;\n }\n\n grid[x][y] = temp;\n return result;\n }\n\n return instance;\n})();\n\ngame.click(game.placeWhite);\n\ngrid = game.grid;\n\nfunction showScore (score, x, y) {\n print(score, 115 + x*30, 35 + y*30, 'black', 10);\n}\n\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":291,"hashid":"882segvd","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[{"id":954667,"file_name":"bg.png","project_id":53535,"asset_id":105415,"created_at":"2019-01-10T17:30:39.648+08:00","updated_at":"2019-01-10T17:30:39.648+08:00"}]
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