{"id":345802,"student_id":3325,"content":"import game #載入遊戲套件\nimport random #載入隨機數套件\n\nground = game.create_sprite('ground.png') #道路街景\ndino = game.create_sprite('dino_0.png', 'dino_1.png') #恐龍\nb1 = game.create_sprite('0.png','1.png','2.png','3.png','4.png') #1號障礙物\nb2 = game.create_sprite('0.png','1.png','2.png','3.png','4.png') #2號障礙物\nb3 = game.create_sprite('0.png','1.png','2.png','3.png','4.png') #3號障礙物\nboard = game.create_sprite('board.png') #計分版\nhint = game.create_sprite(\"hint.png\") #創造角色\ndino.y = 600\nb1.y = 600\nb2.y = 600\nb3.y = 600\n\ndino.x = 300\nb1.x = 600\nb2.x = 900\nb3.x = 1200\n\nvy = 0 #垂直速度\nvx = 10 #水平速度\nscore = 0 #分數\n\ngame.create_sound(\"bgm.mp3\", True) #創造角色\n#遊戲主迴圈\ndef loop():\n global vx, vy, score #存取函式外變數\n \n # 背景與障礙物不斷向左移動\n if hint.hidden == True:\n ground.x -= vx\n b1.x -= vx * 1.2\n b2.x -= vx * 1.2#random.randrange(1,10)\n b3.x -= vx * 1.2#random.randrange(1,100)\n \n if ground.x \u003c= -1200:\n ground.x += 3000\n \n if b1.x \u003c -50: # 如果 b1 超出左邊邊界\n b1.x = b3.x + random.randrange(700,1000) * vx / 10\n b1.costume_id = random.randrange(5)\n if b2.x \u003c -50: # 如果 b2 超出左邊邊界\n b2.x = b1.x + random.randrange(500,1000) * vx / 10\n b2.costume_id = random.randrange(5)\n if b3.x \u003c -50: # 如果 b3 超出左邊邊界\n b3.x = b2.x + random.randrange(400,1000) * vx / 10\n b3.costume_id = random.randrange(5)\n \n dino.y += vy\n vy += 2 * vx / 10\n if game.key.space == True and dino.y \u003e 600:\n game.create_sound(\"jump.ogg\")\n vy = -30\n if dino.y \u003e 600: \n dino.y = 600\n if dino.touched(b1) or dino.touched(b2) or dino.touched(b3) :\n hint.hidden = False\n if hint.hidden == True:\n score += 1/6\n game.draw_text(int(score), 30, 30, 'black', 60) \n if hint.hidden == True:\n dino.costume_id = int(score) % 2 \n if score % 300 \u003c 150:\n game.set_backdrop('sky_light.png')#設定背景\n else:\n game.set_backdrop('sky_dark.png') #設定背景\n vx = 10 + score / 100 \n \n if game.key.enter and hint.hidden == False:\n hint.hidden = True\n # score = 0\n b1.x = 1500\n b2.x = 1800\n b3.x = 2100\ngame.forever(loop) #重複不斷執行","created_at":"2022-02-18T20:23:33.582+08:00","updated_at":"2022-02-25T20:53:37.290+08:00","name":"小恐龍大爆走(預設版) 副本","language":"python","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/345802/d5d8d90c50346241ad10934a3bdaf682.jpg"},"parent_id":194471,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":112,"hashid":"6rps95325","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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