{"id":63707,"student_id":1940,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\nvar spendTime ;\nforever(function() {\n\n print(spendTime)\n print(Math.floor(speed*10) + 'km/h', 10, 50, 'red', 20)\n print(round + '/1', 10, 90, 'red', 20)\n\n if (round \u003c 1) {\n flag()\n playerControl()\n move()\n speedControl()\n spendTime = (Date.now()-startTime)/1000\n }\n});\n\nfunction playerControl() {\n if (key.right) {\n car.direction += 3\n speed -= 0.1\n }\n if (key.left) {\n car.direction -= 3\n speed -= 0.1\n }\n}\nfunction move() {\n\n border.direction = car.direction - 180\n border.stepForward(speed)\n road.direction = car.direction - 180\n road.stepForward(speed)\n check1.direction = car.direction - 180\n check1.stepForward(speed)\n check2.direction = car.direction - 180\n check2.stepForward(speed)\n}\nfunction speedControl() {\n if (speed \u003c 9) {\n speed += 0.05\n }\n if (car.touched(border) \u0026\u0026 speed \u003e 0.9) {\n speed -= 0.13\n }\n}\nfunction flag() {\n if (car.touched(check1) \u0026\u0026 target == 1) {\n target = check2\n round += 1\n }\n if (car.touched(check2) \u0026\u0026 target == 2) {\n target = check1\n round += 1\n }\n}","created_at":"2019-04-21T13:34:20.487+08:00","updated_at":"2019-09-20T14:07:37.575+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/63707/7898a09cd424d03511945936760655cf.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":83,"hashid":"5j3srq6w","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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