{"id":679302,"student_id":10,"content":"var x = 0; //挖洞機的 X 座標\nvar y = 0; //挖洞機的 Y 座標\nvar width = 20; //格子大小\n\nforever(loop);\n\n// 遊戲主迴圈\nfunction loop () {\n\n // 繪製挖洞機\n pen.fillColor = 'red';\n pen.drawRect(x*width + 1, y*width + 1, width - 2, width - 2);\n\n var arr = [];\n if (maze[x + 1][y].color == 'white') {\n arr.push('right');\n }\n if (maze[x - 1][y].color == 'white') {\n arr.push('left');\n }\n if (maze[x][y + 1].color == 'white') {\n arr.push('down');\n }\n if (maze[x][y - 1].color == 'white') {\n arr.push('up');\n }\n print(arr.length, 10, 10, 'blue', 30);\n var rand = Math.floor(Math.random()*arr.length);\n var next = arr[rand];\n\n maze[x][y].color = 'lightblue'; //挖洞機挖過的地方塗上淡藍色\n\n if (next == 'up') {\n maze[x][y].up = true;\n y -= 1;\n maze[x][y].down = true;\n }\n else if (next == 'down') {\n maze[x][y].down = true;\n y += 1;\n maze[x][y].up = true;\n }\n else if (next == 'left') {\n maze[x][y].left = true;\n x -= 1;\n maze[x][y].right = true;\n }\n else if (next == 'right') {\n maze[x][y].right = true;\n x += 1;\n maze[x][y].left = true;\n } else {\n maze[x][y].color = 'yellow'; //挖洞機倒退的地方塗上黃色\n\n if (maze[x][y - 1].color == 'lightblue' \u0026\u0026 maze[x][y].up) {\n y -= 1;\n }\n else if (maze[x][y + 1].color == 'lightblue' \u0026\u0026 maze[x][y].down) {\n y += 1;\n }\n else if (maze[x - 1][y].color == 'lightblue' \u0026\u0026 maze[x][y].left) {\n x -= 1;\n }\n else if (maze[x + 1][y].color == 'lightblue' \u0026\u0026 maze[x][y].right) {\n x += 1;\n }\n }\n}","created_at":"2024-01-15T23:12:21.116+08:00","updated_at":"2024-01-15T23:12:41.289+08:00","name":"迷宮產生器 - 開始後用滑鼠點擊舞台以啟用按鍵,重整畫面即可重新遊戲。 副本","language":"javascript","screenshot":{"url":"https://cdn6.koding.school/uploads/project/screenshot/679302/00de1c09597f866052bae1059909b61a.jpg"},"parent_id":157105,"plugin":"var maze = [];\nvar width = 20;\nvar row = 640/width;\nvar col = 480/width;\n\nfor (var x = -1; x \u003c row + 1; x++) {\n maze[x] = [];\n for (var y = -1; y \u003c col + 1; y++) {\n var color = x == -1 || y == -1 || x == row || y == col ? 'black' : 'white';\n maze[x][y] = {\n color: color,\n up: false,\n right: false,\n down: false,\n left: false\n };\n }\n}\n\nforever(function() {\n for (var cx = 0; cx \u003c row; cx++) {\n for (var cy = 0; cy \u003c col; cy++) {\n \n var cell = maze[cx][cy];\n pen.size = 0.001;\n pen.fillColor = cell.color;\n pen.drawRect(cx*width, cy*width, width, width);\n \n pen.size = 1;\n var x = cx*width;\n var y = cy*width;\n if (!cell.up) pen.drawLine(x, y, x + width, y);\n if (!cell.right) pen.drawLine(x + width, y, x + width, y + width);\n if (!cell.down) pen.drawLine(x, y + width, x + width, y + width);\n if (!cell.left) pen.drawLine(x, y + width, x, y);\n }\n }\n});\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":66,"hashid":"5j3sje55m","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
[]
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