{"id":416420,"student_id":10,"content":"createSprite('bg.png'); //設定背景圖\nlet board = createSprite('board.png'); //木板\nlet tongueR = createSprite('tongue_r_1.png', 'tongue_r_2.png'); //紅色青蛙的舌頭\nlet tongueB = createSprite('tongue_b_1.png', 'tongue_b_2.png'); //藍色青蛙的舌頭\nlet frogR = createSprite('frog_r_0.png', 'frog_r_1.png'); //紅色青蛙\nlet frogB = createSprite('frog_b_0.png', 'frog_b_1.png'); //藍色青蛙\nlet fly1 = createSprite('fly_r.png', 'fly_b.png', 'fly_k_0.png', 'fly_k_1.png'); //目標1\nlet fly2 = createSprite('fly_r.png', 'fly_b.png', 'fly_k_0.png', 'fly_k_1.png'); //目標2\nlet fly3 = createSprite('fly_r.png', 'fly_b.png', 'fly_k_0.png', 'fly_k_1.png'); //目標3\nlet fly4 = createSprite('fly_r.png', 'fly_b.png', 'fly_k_0.png', 'fly_k_1.png'); //目標4\nlet fly5 = createSprite('fly_r.png', 'fly_b.png', 'fly_k_0.png', 'fly_k_1.png'); //目標5\nlet info = createSprite('info.png'); //遊戲說明\ninfo.hidden = true; // 預設隱藏遊戲說明\n\nlet vyR = 0; //紅色舌頭的速度\nlet vyB = 0; //藍色舌頭的速度\nlet score = 0; //分數\nlet clock = 0; //迴圈次數\n\ntongueR.moveTo(150, 700);\ntongueB.moveTo(450, 700);\nfrogR.moveTo(150, 750);\nfrogB.moveTo(450, 750);\nfly1.moveTo(0, 200);\nfly2.moveTo(300, 200);\nfly3.moveTo(600, 200);\nfly4.moveTo(900, 200);\nfly5.moveTo(1200, 200);\n\n// 播放背景音樂\ncreateSound('bgm.mp3', true);\n\n// 遊戲主迴圈\nfunction gameloop () {\n\n // 計算剩餘時間\n let timer = Math.floor(60 - clock / 60);\n\n // 如果剩餘時間到了就結束遊戲\n if (timer \u003c= 0) {\n createSprite('timeout.png');\n stop();\n }\n\n // 印出剩餘時間與分數\n print('剩餘時間: ' + timer, 740, 700, 'black', 40);\n print('捕捉成功: ' + score, 740, 760, 'white', 40);\n\n updateTongues(); //更新青蛙舌頭位置\n\n updateFly(fly1);\n updateFly(fly2);\n updateFly(fly3);\n updateFly(fly4);\n updateFly(fly5);\n\n clock++;\n}\n\n// 更新蜻蜓角色\nfunction updateFly(fly) {\n \n if (clock % 40 \u003c 20) {\n fly.x -= 15;\n }\n \n if (fly.x \u003c= -150) {\n fly.x += 1500; // 重置到場景右側\n fly.costumeId = Math.floor(Math.random() * 3); //隨機切換圖片\n fly.hidden = false; // 重新顯示蜻蜓\n }\n\n if (fly.costumeId == 0 \u0026\u0026 fly.touched(tongueR)) {\n fly.hidden = true; // 隱藏蜻蜓\n tongueR.costumeId = 1; // 舌頭黏到蜻蜓\n score++; // 分數加一\n }\n \n if (fly.costumeId == 1 \u0026\u0026 fly.touched(tongueB)) {\n fly.hidden = true; // 隱藏蜻蜓\n tongueB.costumeId = 1; // 舌頭黏到蜻蜓\n score++; // 分數加一\n }\n\n if (fly.costumeId == 2 \u0026\u0026 fly.touched(tongueR)) {\n frogR.costumeId = 1; //紅色青蛙切驚嚇\n fly.costumeId = 3; //叩叮蜻蜓生氣\n stop(); //停止遊戲\n createSound('fail.mp3');\n }\n \n if (fly.costumeId == 2 \u0026\u0026 fly.touched(tongueB)) {\n frogB.costumeId = 1; //藍色青蛙切驚嚇\n fly.costumeId = 3; //叩叮蜻蜓生氣\n stop(); //停止遊戲\n createSound('fail.mp3');\n }\n}\n\n// 更新青蛙舌頭位置\nfunction updateTongues () {\n tongueR.y += vyR; // 根據數值改變垂直位置\n if (tongueR.y \u003c 200) {\n vyR = 50; // 往下移動\n }\n if (key.o \u0026\u0026 tongueR.y \u003e= 700) {\n vyR = -50; //往上移動\n tongueR.y = 700; //發射前位置\n tongueR.costumeId = 0; //恢復造型\n createSound('shoot.mp3');\n }\n\n tongueB.y += vyB; // 根據數值改變垂直位置\n if (tongueB.y \u003c 200) {\n vyB = 50; // 往下移動\n }\n if (key.p \u0026\u0026 tongueB.y \u003e= 700) {\n vyB = -50; //往上移動\n tongueB.y = 700; //發射前位置\n tongueB.costumeId = 0; //恢復造型\n createSound('shoot.mp3');\n }\n}\n\nforever(gameloop); //不斷執行遊戲迴圈\n","created_at":"2022-08-02T14:19:37.368+08:00","updated_at":"2022-08-25T09:07:28.710+08:00","name":"補蜻蜓大作戰(預設版)","language":"javascript","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/416420/259413ba555e1161b6e734b5d8cdd226.jpg"},"parent_id":2,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":133,"hashid":"5j3s33gvz","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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