{"id":63498,"student_id":2002,"content":"var speed = 5;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\n\nforever(function() {\n var now = Date.now();\n Player();\n Move();\n speedControl();\n flag();\n if (round\u003e=2) {\n stop(); \n }\n print(\"時速:\" + Math.floor(speed*10), 10, 10, \"red\", 25);\n print((now - startTime) / 1000 + \"s\" ,10, 30, \"red\", 25);\n print(\"圈數\" + round + \"/2\", 10, 60, \"red\", 25);\n});\n\nfunction Player() {\n if (key.right\u0026\u0026speed\u003e3) {\n car.direction += 3;\n speed -= 0.1;\n }\n if (key.left\u0026\u0026speed\u003e3) {\n car.direction -= 3;\n speed -= 0.1;\n }\n}\nfunction Move() {\n border.direction = car.direction - 180;\n road.direction = car.direction - 180;\n check1.direction = car.direction - 180;\n check2.direction = car.direction - 180;\n border.stepForward(speed);\n road.stepForward(speed);\n check1.stepForward(speed);\n check2.stepForward(speed); \n}\nfunction speedControl() {\n if (speed\u003c9) {\n speed += 0.08;\n }\n if (car.touched(border)) {\n speed -= 0.13; \n }\n if (speed\u003c0.3) {\n speed = 0.3; \n }\n}\nfunction flag() {\n if (car.touched(check1)\u0026\u0026target===1) {\n target = 2;\n round += 1;\n }\n if (car.touched(check2)\u0026\u0026target===2) {\n target = 1;\n }\n}","created_at":"2019-04-20T16:06:12.477+08:00","updated_at":"2019-10-08T15:02:26.196+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn7.koding.school/uploads/project/screenshot/63498/89edcce60b8890776f43b51e69f48ea4.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":46,"hashid":"4y3srvj8","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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