{"id":360156,"student_id":2589,"content":"createSprite('bg.png'); //設定背景圖\nlet board = createSprite(\"board.png\"); //木板\nlet tongueR = createSprite(\"tongue_r_1.png\", \"tongue_r_2.png\"); //紅色青蛙的舌頭\nlet tongueB = createSprite(\"tongue_b_1.png\", \"tongue_b_2.png\"); //藍色青蛙的舌頭\nlet frogR = createSprite(\"frog_r_0.png\", \"frog_r_1.png\"); //紅色青蛙\nlet frogB = createSprite(\"frog_b_0.png\", \"frog_b_1.png\"); //藍色青蛙\nlet fly1 = createSprite(\"fly_red.png\", \"fly_blue.png\", \"koding_1.png\", \"koding_2.png\"); //目標1\nlet fly2 = createSprite(\"fly_red.png\", \"fly_blue.png\", \"koding_1.png\", \"koding_2.png\"); //目標2\nlet fly3 = createSprite(\"fly_red.png\", \"fly_blue.png\", \"koding_1.png\", \"koding_2.png\"); //目標3\nlet fly4 = createSprite(\"fly_red.png\", \"fly_blue.png\", \"koding_1.png\", \"koding_2.png\"); //目標4\nlet fly5 = createSprite(\"fly_red.png\", \"fly_blue.png\", \"koding_1.png\", \"koding_2.png\"); //目標5\nlet info = createSprite('info.png');\n\nlet vyR = 0; //紅色舌頭的速度\nlet vyB = 0; //藍色舌頭的速度\nlet score = 0; //分數\nlet clock = 0; //迴圈次數\nlet timer = 0; //遊戲時間\n\ntongueR.moveTo(150, 700);\ntongueB.moveTo(450, 700);\nfrogR.moveTo(150, 750);\nfrogB.moveTo(450, 750);\n\nfly1.moveTo(150 + 1500, 200);\nfly2.moveTo(450 + 1500, 200);\nfly3.moveTo(750 + 1500, 200);\nfly4.moveTo(1050 + 1500, 200);\nfly5.moveTo(1350 + 1500, 200);\n\nlet bgm = createSound('bgm.mp3', true);\nbgm.setVolume(0.1);\n\n// 遊戲主迴圈\nfunction gameloop () {\n\n if (info.hidden == true) {\n\n timer = Math.floor(60 - clock / 60);\n if (timer \u003c= 0) {\n createSprite('timeout.png');\n stop();\n }\n\n print('剩餘時間: ' + timer, 740, 700, 'black', 40);\n print('捕捉成功: ' + score, 740, 760, 'white', 40);\n\n tongueR.y += vyR; // 根據數值改變垂直位置\n if (tongueR.y \u003c 200) {\n vyR = 50; // 往下移動\n }\n if (key.o \u0026\u0026 tongueR.y \u003e= 700) {\n vyR = -50; //往上移動\n tongueR.y = 700; //發射前位置\n tongueR.costumeId = 0; //恢復造型\n createSound('shoot.mp3');\n }\n\n tongueB.y += vyB; // 根據數值改變垂直位置\n if (tongueB.y \u003c 200) {\n vyB = 50; // 往下移動\n }\n if (key.p \u0026\u0026 tongueB.y \u003e= 700) {\n vyB = -50; //往上移動\n tongueB.y = 700; //發射前位置\n tongueB.costumeId = 0; //恢復造型\n createSound('shoot.mp3');\n }\n\n updateFly(fly1);\n updateFly(fly2);\n updateFly(fly3);\n updateFly(fly4);\n updateFly(fly5);\n\n clock += 1;\n }\n \n if (key.space == true) {\n info.hidden = true;\n }\n}\n\n// 更新蜻蜓角色\nfunction updateFly(fly) {\n\n if (clock % 40 \u003c 20) {\n fly.x -= 15; // 向左移動\n }\n if (fly.x \u003c= -150) {\n fly.x += 300 * 5; // 重置到場景右側\n fly.costumeId = Math.floor(Math.random() * 3);\n fly.hidden = false;\n }\n\n if (fly.costumeId == 0 \u0026\u0026 fly.touched(tongueR)) {\n fly.hidden = true; // 隱藏蜻蜓\n tongueR.costumeId = 1; // 舌頭黏到蜻蜓\n score++; // 分數加一\n }\n\n if (fly.costumeId == 1 \u0026\u0026 fly.touched(tongueB)) {\n fly.hidden = true; // 隱藏蜻蜓\n tongueB.costumeId = 1; // 舌頭黏到蜻蜓\n score++; // 分數加一\n }\n\n if (fly.costumeId == 2 \u0026\u0026 fly.touched(tongueR)) {\n frogR.costumeId = 1; //紅色青蛙切驚嚇\n fly.costumeId = 3; //叩叮蜻蜓生氣\n stop(); //停止遊戲\n createSound('fail.mp3');\n }\n\n if (fly.costumeId == 2 \u0026\u0026 fly.touched(tongueB)) {\n frogB.costumeId = 1; //紅色青蛙切驚嚇\n fly.costumeId = 3; //叩叮蜻蜓生氣\n stop(); //停止遊戲\n createSound('fail.mp3');\n }\n\n}\n\nforever(gameloop); //不斷執行遊戲迴圈","created_at":"2022-03-22T00:22:33.112+08:00","updated_at":"2023-01-29T23:36:17.217+08:00","name":"補蜻蜓大作戰(完整版)","language":"javascript","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/360156/1171cf049ef1930d1feea61e0be0a9a9.jpg"},"parent_id":2,"plugin":"Game.set({width: 1200, height: 900})","description":null,"note":null,"status":"public","like_student_ids":[29481],"is_featured":false,"views":108,"hashid":"4y3sgvnyr","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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