{"id":249679,"student_id":2002,"content":"import random #載入產生隨機數的套件\nfrom game import * #載入所有遊戲套件提供的方法\n\nset_backdrop('bg.png') #設定背景\nship = create_sprite('player.png') #飛船\nfood = create_sprite('food_0.png','food_1.png','food_2.png') #目標物\nbars = create_sprite('d0.png','d1.png','d2.png','d3.png','d4.png','d5.png','d6.png','d7.png') #儀表板\nn3 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #百位數\nn2 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #十位數\nn1 = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #個位數\ngameover_text = create_sprite('gameover.png') #遊戲結束文字圖\n\nn3.move_to(550, 50)\nn2.move_to(600, 50)\nn1.move_to(650, 50)\nbars.move_to(600, 850)\nship.layer = 1\ngameover_text.hidden = True\n\n\nflames = [] #存放火焰角色\nbullets = [] #存放子彈角色\nscore = 0 #玩家分數\nclock = 0 #紀錄遊戲迴圈次數\nlife = 7 #遊戲生命\nend_time = 0 #緩慢模式的結束時間點\nfood.x = random.randrange(100, 1100)\nfood.y = random.randrange(100, 800)\ncreate_sound(\"bgm.mp3\", True)\n\n#遊戲主迴圈\ndef loop ():\n global score, clock, life, end_time\n speed = ship.distance_to(cursor) / 20\n ship.toward(cursor)\n ship.step_forward(speed)\n if ship.touched(food):\n create_sound(\"effect.wav\")\n food.x = random.randrange(100, 1100)\n food.y = random.randrange(100, 800)\n score += 1\n if food.costume_id == 1:\n end_time = clock + 500\n if food.costume_id == 2 and life \u003c 7:\n life += 1\n if score % 10 == 4:\n food.costume_id = 1\n elif score % 10 == 9:\n food.costume_id = 2\n else:\n food.costume_id = 0\n n3.costume_id = int(score / 100) % 10\n n2.costume_id = int(score / 10) % 10\n n1.costume_id = int(score / 1) % 10\n if clock \u003c end_time:\n rate = 8\n else:\n rate = 4\n clock += 1\n if clock % rate == 0:\n bullet = create_sprite(\"bullet_0.png\", \"bullet_1.png\")\n bullet.direction = random.randrange(360)\n bullet.step_forward(750)\n bullet.direction = random.randrange(360)\n bullets.append(bullet)\n for bullet in bullets:\n if clock \u003c end_time:\n bullet.step_forward(2)\n bullet.costume_id = 1\n else:\n bullet.step_forward(4)\n bullet.costume_id = 0\n if ship.touched(bullet):\n create_sound(\"boom.wav\")\n life -= 1 \n bullet.destroy()\n if len(bullets) \u003e 100:\n bullets[0].destroy()\n del bullets[0]\n draw_text(len(bullets), 40, 40, \"white\", 40)\n draw_text(len(flames), 100, 40, \"white\", 40)\n bars.costume_id = life\n if life == 0:\n gameover_text.hidden = False\n stop()\n if clock % 5 == 0:\n flame = create_sprite(\"flame.png\")\n flame.direction = ship.direction\n flame.move_to(ship)\n flames.append(flame)\n for flame in flames:\n flame.scale -= 0.01\n flame.opacity -= 0.01\n if len(flames) \u003e 20:\n flames[0].destroy()\n del flames[0]\nforever(loop)\n\n","created_at":"2021-05-02T13:45:14.747+08:00","updated_at":"2021-05-02T15:27:36.647+08:00","name":"飛行訓練(預設版) 副本","language":"python","screenshot":{"url":"https://cdn0.koding.school/uploads/project/screenshot/249679/c20ca10e76be02b406dadf497ab851a7.jpg"},"parent_id":200984,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":43,"hashid":"4y3sg9jk6","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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