{"id":22521,"student_id":1444,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\nvar spendTime;\n\nforever(function() {\n print (spendTime + 's', 10, 10, 'red', 20);\n print (Math.floor(speed*10) + 'km/h', 10, 50, 'red', 20);\n print (round + '/1', 10, 90, 'red', 20);\n \n if(round \u003c 1){\n playerControl();\n move();\n speedControl();\n flag();\n spendTime = (Date.now()-startTime)/1000;\n }\n\n});\n\nfunction playerControl() {\n if (key.right) {\n car.direction += 3;\n speed -= 0.1;\n }\n if (key.left) {\n car.direction -= 3;\n speed -= 0.1;\n }\n}\n\nfunction flag() {\n if (car.touched(check1) \u0026\u0026 target == 1) {\n target = 2;\n round += 1;\n }\n if (car.touched(check2) \u0026\u0026 target == 2) {\n target = 1;\n }\n\n}\n\nfunction move() {\n if (round != 1) {\n border.direction = car.direction - 180;\n border.stepForward(speed);\n\n road.direction = car.direction - 180;\n road.stepForward(speed);\n\n check1.direction = car.direction - 180;\n check1.stepForward(speed);\n\n check2.direction = car.direction - 180;\n check2.stepForward(speed);\n }\n\n}\n\nfunction speedControl() {\n if (speed \u003c 9) {\n speed += 0.08;\n }\n if (car.touched(border)) {\n speed -= 0.13;\n }\n if (speed \u003c 0.3) {\n speed = 0.3;\n }\n}\n","created_at":"2018-02-23T11:12:24.272+08:00","updated_at":"2019-09-11T13:25:01.193+08:00","name":"急速賽車","language":"javascript","screenshot":{"url":"https://cdn4.koding.school/uploads/project/screenshot/22521/844e4415be1427ca1aef481c06e59986.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":115,"hashid":"36ysd4m4","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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