{"id":116329,"student_id":3302,"content":"var speed = 0;\nvar round = 0;\nvar target = 2;\nvar startTime = Date.now();\n\nforever(function() {\n\n passTime = (Date.now()-startTime)/1000;\n print(passTime,20,20,\"red\",20);\n print(Math.floor(speed*10)+\"km/h\",10,50,\"red\",20);\n print(round+\"/1\",10,90,\"red\",20);\n //\n playerControl();\n move();\n speedControl();\n flag();\n});\nfunction playerControl() {\n if (key.right) {\n car.direction += 3;\n }\n if (key.left) {\n car.direction -= 3;\n }\n}\nfunction move () {\n border.direction = car.direction - 180;\n border.stepForward(speed);\n road.direction = car.direction - 180;\n road.stepForward(speed);\n check1.direction = car.direction - 180;\n check1.stepForward(speed);\n check2.direction = car.direction - 180;\n check2.stepForward(speed);\n\n}\nfunction speedControl () {\n if (speed \u003c 9) {\n speed += 0.08;\n }\n if (car.touched(border)) {\n speed -= 0.13;\n }\n if (speed \u003c 0.3) {\n speed = 0.3;\n }\n}\nfunction flag() {\n if (target == 1 \u0026\u0026 car.touched(check1)) {\n target = 2;\n round += 1;\n }\n if (car.touched(check2)\u0026\u0026target == 2) {\n target = 1;\n }\n if (round == 1){\n stop();\n }\n}","created_at":"2019-12-25T19:43:33.364+08:00","updated_at":"2020-02-24T01:42:46.938+08:00","name":"急速賽車 副本","language":"javascript","screenshot":{"url":"https://cdn2.koding.school/uploads/project/screenshot/116329/04f1fcc4c1ee710d096893ac96416736.jpg"},"parent_id":9146,"plugin":"var road = createSprite(\"road.png\");\nroad.rotationStyle = 'fixed';\nvar check1 = createSprite(\"check.png\");\ncheck1.x = -1200;\ncheck1.y = -400;\ncheck1.rotationStyle = \"fixed\";\nvar check2 = createSprite(\"check.png\");\ncheck2.x = 1130;\ncheck2.y = 300;\ncheck2.rotationStyle = \"fixed\";\nvar border= createSprite(\"border.png\");\nborder.rotationStyle = 'fixed';\nvar car = createSprite(\"car.png\");\ncar.scale = 0.4;\ncar.direction = 180;\n\nvar offsetX = 1500;\nvar offsetY = 650;\n\nroad.x += offsetX;\nroad.y += offsetY;\nborder.x += offsetX;\nborder.y += offsetY;\ncheck1.x += offsetX;\ncheck1.y += offsetY;\ncheck2.x += offsetX;\ncheck2.y += offsetY;","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":148,"hashid":"36ys2kg3","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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