{"id":467027,"student_id":26492,"content":"import random #載入隨機數模組\nfrom game import (\n set_backdrop, #設定背景圖\n create_sprite, #創造角色\n create_sound, #創造音效\n draw_text, #繪製文字\n key, #鍵盤狀態\n forever, #重複不斷執行\n stop, #遊戲結束\n)\n\nset_backdrop('bg.jpg') #設定背景圖\nlevels = create_sprite('0.png','1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png') #關卡地形\nbar = create_sprite('bar.png') #生命條\ndashboard = create_sprite('dashboard.png') #生命條框\n\nplayer = create_sprite('player.png') #玩家\ntarget = create_sprite('target.png') #目標\ninfo = create_sprite('arrow.png', 'youwin.png', 'gameover.png') #文字圖\n\nbar.move_to(250, 46) #初始化位置\nplayer.layer = 1 #設定玩家圖層到最上層\ninfo.hidden = True #預設隱藏箭頭示意\n\ntarget.move_to(1000, 700)\nvy = 0 #垂直速度\nvx = 0 #水平速度\nfuel = 1000 #燃料\ngoal_x = [1000, 1000, 200, 200, 1000, 1000, 1000, 600, 1100, -100] #用來存放每個關卡目標物的 x 座標\ngoal_y = [700, 200, 700, 200, 200, 800, 200, 450, 700, -100]#用來存放每個關卡目標物的 y 座標\nfuel = 1000\n#遊戲主迴圈\ndef loop ():\n global vx, vy, is_start, fuel\n \n vy += 0.07 #向下加速\n player.y += vy #根據 vy 數值改變垂直位置\n player.x += vx #根據 vx 數值改變水平位置\n \n if key.up and fuel \u003e 0:\n vy -= 0.15 #向上加速\n \n if key.right and fuel \u003e 0:\n vx += 0.1 #向右加速\n \n if key.left:\n vx -= 0.1 #水向左加速\n \n \n \n if player.touched(target):\n levels.costume_id += 1#如果太空人碰到目標物就切換下個關卡\n bar.move_to(250, 46)\n fuel = 1000\n \n target.x = goal_x[levels.costume_id]\n target.y = goal_y[levels.costume_id] \n \n if levels.costume_id == 9: \n info.hidden = False\n info.costume_id = 1\n stop()\n if player.touched(levels): \n info.hidden = False\n info.costume_id = 2\n stop()\n \n if key.up or key.right or key.left:\n bar.x -= 0.5\n fuel -= 1\n \n draw_text(fuel, 50, 30, 'black', 30) \nforever(loop) #重複不斷執行遊戲回圈\n\n","created_at":"2022-11-30T19:01:06.102+08:00","updated_at":"2022-11-30T20:57:59.652+08:00","name":"太空人(預設版) 副本","language":"python","screenshot":{"url":"https://cdn1.koding.school/uploads/project/screenshot/467027/9528c2291ee076a9c0969f80f0ae8f37.jpg"},"parent_id":183414,"plugin":"#創造火焰球\n\n_clock = 0\n\ndef create_flames ():\n global _clock\n _clock += 1\n if (key.up or key.right or key.left) and _clock % 3 == 0 and fuel \u003e 0:\n f = create_sprite('flame.png')\n f.x = player.x\n f.y = player.y + 50\n f.direction = player.direction + 90 + random.randrange(-15, 15)\n \n def flameLoop ():\n f.opacity -= 0.01\n f.scale -= 0.01\n f.step_forward(5)\n if f.opacity \u003c= 0: f.destroy()\n\n f.forever(flameLoop)\n \n\nforever(create_flames)\n","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":13,"hashid":"2pdsrmw2m","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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