Music

Generation of music tones through pin P0.

music.playTone(0, 0)
music.ringTone(0)
music.rest(0)
music.startMelody(music.builtInMelody(Melodies.Entertainer), MelodyOptions.Once)
music.stopMelody(MelodyStopOptions.All)
music.onEvent(MusicEvent.MelodyNotePlayed, () => {})
music.beat(BeatFraction.Whole)
music.tempo()
music.changeTempoBy(20)
music.setTempo(120)
music.setVolume(0)
music.volume()

See Also

playTone, ringTone, rest, startMelody, stopMelody, onEvent, beat, tempo, changeTempoBy, setTempo, setVolume, volume, play sound effect, create sound effect, built-in sound effect