set (Sprite Property)
Set a value for a sprite property.
game.createSprite(0,0).set(LedSpriteProperty.X, 0);
Parameters
property: the property of the Sprite you want to store a value for, like:
x
- the horizontal location to set the sprite at on the LED screen (0
-4
)
y
- the vertical location to set the sprite at on the LED screen (0
-4
)
direction
- the direction in degrees for the sprite to go when the next move happens. The degree range is from -180
to 180
.
brightness
- how bright the LED sprite is. Completely dark is 0
and very bright is 255
.
blink
- how fast the sprite is will blink on and off. The blink rate is in milliseconds.
value: the a number value to set for the property.
Example
Make an LED sprite move to random locations on the screen. Use button A to freeze and unfreeze the sprite while it’s moving. When the sprite is frozen, it will blink and dim to half brightness.
input.onButtonPressed(Button.A, function () {
if (freeze) {
sprite.set(LedSpriteProperty.Brightness, 255)
sprite.set(LedSpriteProperty.Blink, 0)
} else {
sprite.set(LedSpriteProperty.Brightness, 128)
sprite.set(LedSpriteProperty.Blink, 200)
}
freeze = !(freeze)
})
let freeze = false
let sprite: game.LedSprite = null
sprite = game.createSprite(0, 0)
basic.forever(function () {
if (!(freeze)) {
sprite.set(LedSpriteProperty.X, randint(0, 4))
sprite.set(LedSpriteProperty.Y, randint(0, 4))
}
basic.pause(500)
})
See also
turn,
brightness,
change sprite property,
get sprite property